This is the last response to show you have no clue about this game. So here is a comprehensive list I keep on hand because of posters like you who actually understand nothing about this game.
Solo Content in this game:
Questing Content
- Main Storyline & Zone Quests: Completing the storyline quests in each expansion’s zones.
- World Quests (with limitations): Many can be done solo, especially in older content.
- Solo Daily Quests: Available in various zones and factions.
- Class & Profession Quests: Many class-specific and profession quests are soloable.
Dungeons & Raids (Soloable via Mechanics / Bosses)
- Old Dungeons (Level 1-60): All classic dungeons can be soloed at max level or with level-appropriate gear.
- Some Classic Raids: Certain bosses in older raids can be soloed or farmed.
- Mythic+ Dungeons: Cannot be soloed, but some lower-level or easier dungeons can be completed for quests or achievements.
World Bosses & Rare NPCs
- World Bosses: Occasionally can be soloed depending on difficulty and gear.
- Rare Spawn NPCs: Many rare NPCs can be killed solo for loot and achievements.
Achievements & Collections
- Meta Achievements: Many require solo activities like exploring zones.
- Pet Battles: Can be done solo against NPC trainers.
- Mount & Toy Collection: Acquiring mounts, toys, and companions.
- Exploration Achievements: Discovering all points in zones.
Professions & Crafting
- Gathering Professions (Herbalism, Mining, Skinning): Can be done solo in the world.
- Crafting Professions: Crafting gear, potions, and other items.
- Cooking & Fishing: Solo activities with various recipes and catches.
Player-vs-Environment (PvE) Content
- Scenario & Quest-Related Instances: Many soloable or designed for single players.
- Pet Battles: As mentioned, soloable against NPC trainers.
World Events & Seasonal Content
- Darkmoon Faire: Mini-games, quests, and profession quests.
- Brewfest, Hallows End, Winter Veil, etc.: Seasonal quests and activities.
- Event-specific Quests: Many are soloable.
Garrison & Class Hall Missions
- Garrison Missions (Warlords of Draenor): Fully soloable.
- Class Hall Campaigns & Missions (Legion): Soloable storylines and missions.
Achievements & Exploration
- Exploring all zones / Achievements: Fully solo.
- Leveling Up & Gear Progression: Solo activities to improve character power.
Other Solo Activities
- Fishing, Hunting, Farming: For materials and gold.
- Reputation Grinding: With various factions.
- Transmog Collection: Acquiring and customizing gear.
Group Content:
Current Dungeons, Raids, Mythics, PvP, and Guild Achievements
Nearly 80% of the content in the game is SOLO content. Meaning the other 20% is either solo friendly (like queuing solo) but needs a group, or absolutely requires a group. WoW started being a solo-friendly experience in 2020 with Shadowlands with Covenants. Garrisons and Class Halls were solo, but not very friendly. TWW is the first true solo experience with:
- Follower Dungeons
- Story Mode Raiding
- Easier Gear System
- Warbands
- Shared Renown
I know your thoughts on the game, as wrong as they are, and I see it very differently. From my experience and understanding, people are allowed to play however THEY choose because YOU are not paying for their experience in this game. It might help you to actually play the game and do some research on it before offering very bad takes. You claim people should play together, but insist on telling them HOW to play, rather than allowing them to find their own path of enjoyment. Everyone’s entitled to their opinion, even the wrong ones like yours, but I think there are some BIG details that you have overlooked.
Can’t make it any clearer, and I am over you, your consistent trolling, and your opinion on and demands of others. Thankfully, Blizz does everything the opposite way of what you are suggesting, so any further communication with you is time I am wasting where I could be doing something more productive (which pretty much encompasses everything else on the planet).