Blizzard something has got to give

I’ve played quite a few of xpacks why is it every time the loot gods seem to think ppl at higher Ilvls deserve gear over those that are trying to progress? LFR for the last 2 weeks I’ve lost to people that were higher ilvl then myself doing way more dmg then myself and they were both monks just like me so how is it fair. That I lose both a helm and a tier token to someone that is quite a higher Ilvl then myself? Fix this loot system somehow someway because this is not fair for players that put their time into a raid for them to not get a single thing and no i am not basing this off just the first LFR ive seen it in the last few xpacks.
Thanks.

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Rng just sucks for gear. Blizz should leave it for special mounts and cosmetics. Player power should be attainable at a steady pace that is satisfying enough.

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I would recommend badge system as the primary way to get gear.

With a CHANCE at extra gear drops from bosses.

You will get the excitement of possible gear drops, but that would be secondary to gearing up via points.

/shrug I dunno

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its pretty funny they put group loot back in LFR….when personal loot was literally invented specifically for LFR…………

but id wager not a single dev who worked on wow when personal loot was created is still working there so the incompetency isn’t surprising

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You are not more deserving because your gear is lower… youre more in need. Everyone who enters is as equally deserving for a drop.

Except for the people who don’t try to help

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Doing lfr with group loot feels like the biggest waste of time I’ve ever had in a raid environment. I won’t be doing that crap again. See you all next year if I read changes happen. Theses devs are just doing a poor job and not worth my money.

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I have an idea. Let’s split 10/25 mans into their own raids. 10 normal and 10 heroic and the same for 25

Yes. This is a new and exciting idea. Wonder why we haven’t done this yet?

  • Dev that has been on game for like 6 months
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I agree, however I feel RNG will stick around because it inflates playtime. I do not understand the business side of it, but for some reason it’s better for Blizzard if a player pays 15$ and you play 300 hours as opposed to paying the same amount and play 60 hours

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Because then you have more time to get addicted to another fun game

People joke about the addiction but that’s exactly what they’re aiming for.

For every lower drop rate… For everything that’s up to chance… We’ve been pushing in that direction since forever…

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Two weeks of the first wing of LFR across 3 different characters. One at the very minimum entry point of iLvl, another 5 points higher, and another in the 385 range.

None of them got a single piece of gear. No type of roll be it need or greed was enough to secure something I could use on them or even just a greed roll for transmog.

2 weeks, 3 characters, 18 bosses, not a single thing. Yet in at least half those runs I saw people winning multiple rolls, gaining 2-3 pieces in the single run.

At this point I do LFR simply to get the damn vault box. At least I know that WILL be mine.

This is a really great loot system… if your only goal is to sap the joy out of people playing this game.

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Ion, the current lead developer was one of the people responsible for creating personal loot and pushed so hard for it he eventually got rid of all other forms of loot.

I don’t know if you have payed attention to the forums for the past 10 years. But people hated personal loot ever since it became mandatory in Legion, when Ion became lead dev.

Getting rid of Personal Loot is one of the few cases of Blizzard listening to player feedback.

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And this exists through PvP.

with the post I didn’t mean for it to imply that I think people that have lower ilvls should automatically get loot. I’m just saying if pvp can have vendors for gear for just participating why can raids and dungeons not be the same? Pvp takes shorter time then a raid or some dungeons and just for us players that to participate in a certain thing not be rewarded is the aggravating thing.

Just raid with a guild, literally solves all issues.

That only partly solves some issues, there will still be that not getting any loot for entire runs and you think they are feeling good about it?

I highly doubt they will be after a few runs and only 1 piece to show for it.

Ive cleared 7/8 last 3 weeks and got like one piece of loot, im a healer so i have lower prio. It can stink at times, but when you are in a guild the focus should be on improving as a team, and if your allies are getting loot that also means your clears will be better and faster, leading to more loot.

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you should delete this thread, it just makes you look ignorant.

It’s a kind of silly thing for which people ask. It boils down to psychology. People perceived lower drop rates with personal loot just because they weren’t seeing the gear for themselves. It’s different when you can always see gear dropped from the table, it’s just not the gear you needed from that table. Which is why they added a list of who looted what to show up dead center of the screen. “People got loot, I just wasn’t lucky this time… Maybe I can beg that item off the ones who got it? Maybe I should just keep whacking the loot piήata some more if not…” And then when you have to do that frequently, confirmation bias creeps in about how unlucky you are… And that’s when you say “Personal loot sucks! Bring back group loot!” A definite low-IQ step backward.

Group loot is great for the players that like to beg others for loot.

It must be nice to finally win something and get 4-5 tells from players asking if you need it or if you’ll trade it to them.

This was happening before with Personal Loot. It’s just a lot more contentious.