A recurring theme that keeps popping up is the plethora of characters that have a small or large presence on the game from either heavy hitters like Rexxar or lesser-known characters like Kelsey Steelspark but never get a completed story arc.
This is reinforced with new character additions either every patch or every expansion leaving most past characters fall into obscurity and eventually becoming another npc that really means nothing to the player base. So, I propose an idea that was adopted from Game of ThronesâŚkill your characters.
They could die from illness, old age, war (pretty weird mostly unnamed NPCS die or the notable âbad guysâ while ALOT of named good NPCS that have some relevance to a story are still kicking). We literally had an expansion dealing with the concept of Death, yes it sucked but if we wanted to pull a character out again we could grab it from there. I understand not every npc is going to have flashy or tragic end so make some boring deaths which actually follow real life.
This will actually give more room for new characters to breath and not have the writers worry about some plot point from another character that we havenât seen expansions ago.
This was just a thought I had about the influx of characters without doing anything with past characters. This is an open thread so thoughts?