Blizzard said they would "prefer that healers spend their time healing" during an interview with Morgan Day

Then you might wanna read the whole quote, cus he says damage is a part of that.

Are you a :horse: lmao

FILL. EVERY. GLOBAL.

I am begging you people to just do something other than afk between damage events.

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You caught me. Iā€™m extremely insecure about my regular purple parses.

Taking my tongue out of my cheek for a second, no this is not the reason. If the DPS donā€™t do a lot of damage and the healer contributes damage, then the sum total group damage goes up and the bad guys die faster. If the DPS are dummy thicc pumpers and the healer contributes damageā€¦ then the sum total group damage goes up and the bad guys die faster!

Youā€™ll notice that the end result of the healer doing damage is in fact completely independent on the DPS playersā€™ performance. On the topic, why would I settle for only demanding that one of my party members be good? I want my DPS teammates to be good as well and you can bet your booty that Iā€™m out there attempting to play the best damn Feral youā€™ve ever seen.

The only number the boss cares about is sum total group damage, not the damage numbers of any individual member. Healer damage is not meant to replace DPS players. Itā€™s meant to supplement it whether itā€™s a lot or a little. X+Y is always greater than X alone.

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And for the sweatys pushing the hardest content thats fine. For everyone else, people can chill if they want.

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Thats fair I think. If healers dont wanna dps they dont have to. Similarly dps dont have to interrupt, cc, or use defensives. Neither do tanks.

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Iā€™ve never pretended otherwise. I can only say whatā€™s good play and what isnā€™t. While I can definitely form my groups in such a way that selects for better players, I canā€™t compel people to play well in content that doesnā€™t require it. In the rare times when I find myself in such content I donā€™t raise a fuss. Itā€™s really only in threads like these where you have people misunderstanding why healer damage is a good thing that I get this involved.

Doing damage as a healer is better play than not doing that. Period. Thatā€™s the only thing Iā€™m trying to argue. There are situations where that doesnā€™t matter, but it is still better play in a +15 just as much as it is in a +25. Itā€™s just not always a hill that itā€™s appropriate to die on.

Iā€™d complain the same about a DPS that auto-attacked for 3-5 seconds every once in a while.

Healing shouldnā€™t be a pass to being semi AFK.

The lower end the content, the less there is to heal.

Every DPS and the tank are filling every single GCD possible.

Thatā€™s 4 people in your group filling all their possible GCDs.

Why should the healer not do it too ?

You guys make the best argument to bring back off healing from a DPS, rather than bring a healer. Why bring a guy whoā€™ll AFK ?

Can the Fury Warrior also chill ? Are you ok with him just auto-attacking a bit to rest his fingers ?

Wouldnā€™t have to be too sweaty.

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meh these people are all bark and no bite. Saying weā€™re clueless on how to play at high level when theyā€™re the one whoā€™s clueless.

Let me start by saying Iā€™m very squarely on your side of this debate. Everyone should be filling every global unless thereā€™s a good reason not to (healers may need to conserve mana in some circumstances and sometimes itā€™s correct for a DPS to pool a resource). Nobody should be actively wasting a GCD in times when resources are plentiful. But I did want to touch on the amount of healing to be done based on the difficulty level of the content because in practice this isnā€™t usually how it plays out.

If you take the same players exerting the same amount of attention on a +5, +15, or +25, then itā€™s true that the healing requirements go up as the number increases. The unavoidable damage certainly always follows this pattern. But unless you have a consistent group on alts doing wildly differently difficulty levels, in practice healers have to spend more healing globals in lower difficulty content than higher. Whether down to less experienced players in that easier content or players exhibiting less effort to avoid unnecessary damage, you can expect to have much more unexpected damage in a +12 than a +22. Itā€™s not uncommon for the same healer on the same character to have higher DPS output on a higher key than lower.

This honestly is just true for somewhat comparable content difficulty. A +15 with a rando group vs a +18 with your pre-made buddies you always play with.

A +2 will never have healing requirements such as spam healing is required. Iā€™m not even a good healer and I can heal a timewalking with just Healing Stream and tossing out a few Rip Tides, spending most of my time DPSing. Thereā€™s just no damage even if people donā€™t dodge stuff.

Sure, but Iā€™m not even talking about the somewhat extreme differences of PUG vs premade. Iā€™ll grant you that there are difficulty levels near the bottom and top in which there is basically no healing to do at all. At the super low end, very few mechanics can threaten players even if they do them incorrectly. At the super high end, most mechanics will one-shot the player if missed, and the healer canā€™t do anything to save them anyway. In both cases, healing globals will be rarer than more toward the middle.

But when we get toward that middle, considering the same type of group (random vs premade), with players who are of the appropriate gear and skill level for the difficulty in question, itā€™s not uncommon for lower difficulties to require more healing globals than higher difficulty. So for a group in which a +10 is challenging but doable, the healer will many times have to spend more healing GCDs than the healer in a group where +15 is challenging but doable.

Players who are able to consistently complete (and time) keys at an appropriate level for their gear/skill will have learned which mechanics are lethal and pay more attention to them. The mechanics which stress the healer but are recoverable will get less attention. As you move up to higher difficulties, the likelihood of recovering from a damage event becomes lower even with a competent healer, meaning the players who are able to reach a level of consistently completing that level will put more attention into a higher percentage of the mechanics.

To make sure itā€™s clear, since every group is different, there will certainly be times in which a group in +10 takes less failure damage than in a +15 and the healer will get to spend more damage globals. Iā€™m just saying that on average, Iā€™ve had more groups at +10 take more unnecessary damage than +15 as Iā€™ve been on toons appropriate to those key levels.

Coming back to WoW from dodging Shadowlands by jumping to FFXIV, Healers DPSing has been so beaten into my head at this point that it just comes naturally to want to DPS as much as possible.

I canā€™t imagine just sitting there and waiting for health bars to go down while scratching my butt.

Noone is asking for perfect performance, the only thing people are expecting is for players not to sit twiddling their thumbs watching Netflix for 20s periods of inactivity.

Every other role is expected to be performing an action every GCD so why should healing be any different?

Contrary to popular belief itā€™s actually more accessible to damage in lower content. As a rule of thumb as you do easier and easier content the amount of healing required is reduced and less overall healing required means more opportunities where you arenā€™t doing anything and are free to do spend globals on other things like damage.

the fury worrier can chill sometimes if he wants too, instead of sweating his dps in that random lfd heroic. i can and do frequently pick up terrible players for my groups for my own enjoyment.

EDIT: Iā€™ve also met quite a few people who do the same.

i really dont mind, and im not bothered when people do when i tank or when the dps chill sometimes. The content gets cleared, we have fun, sometimes we chat even mid dungeon.

Yeah, letā€™s all chill.

Best way to chill is not even queuing the dungeon really!

If everyoneā€™s chilling, the mobs ainā€™t dying.

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half the time the tank can solo the dungeon, if people arent trying their hardest it isnt a crisis.

heres a video of a prot warr soloing H plaguefall. he also has a pally in sub 200ilvl gear doing it aswell. took him 24 minutes with a solo warrior.

https://www.youtube.com/watch?v=_Rge9M4y4gk

And heres a mythic theatre of pain solo

https://www.youtube.com/watch?v=Qi4D9cZ5VUQ

Funny, because all the GOOD healers that I play with not to mention those streamers that I watch (aka world first healers and high-level mythic healers) disagree with that. So, whoā€™s right? Experienced healers that heal the most difficult content and are playing at the top of their game or the random level 10 forum troll. Hmm, who to believeā€¦ who to believeā€¦ :thinking:

And like always these people want to push that garbage into content where it doesnt even matter.

Werenā€™t you the guy crying about AoE caps earlier ?

Talk about massive hypocrisy.

Dude, when I can solo stuff, I ainā€™t queueing with you.

If I am and you do nothing, gold better change hands.