Blizzard said they would "prefer that healers spend their time healing" during an interview with Morgan Day

buwhahaha :joy::joy::joy:

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good to know you view yourself as a :clown_face:

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Blah, blah, blah.
-random angry Demon Hunter Adilith

Its just a videogame, pal.

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itā€™s the forum :wink: maybe spend time at the game and maybe youā€™ll get better at it

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Take your own advice instead of getting all pissy on a forum over peoples opinions.

Last two expansions were not good. I chose classic instead.

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LOL this whole 830 post thread is because someone got pissy about someoneā€™s opinion

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I guess some people canā€™t deal w/ pressing more than 2 buttons :wink:

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/Eyeroll

You really got me there, dood. :woozy_face:

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What they intend and what happens when you have a good group donā€™t mesh. This is the same design philosophy on FFXIV and why SE gutted healer dps rotations (rest in peace SCH you were a monster).

Healers will still spend most of their time doing damage. Once prog ends and your team know where to move, your co-healers know how to space their cds, and youā€™re comfortable with the fight you will have a lot of time to press damage buttons.

Thatā€™s just how it goes.

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Sounds like just yet another example of Blizzard not paying attention to how their competitors do it better.

I love the hectic fun of dealing damage as a healer in FFXIV. It keeps things busy.

The appeal of being a healer is paying attention to the entire battle and supporting accordingly. Supplemental damage is a form of support.

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People love to come to the forums and say ā€œWe donā€™t mind if healers have low dps as long as they are healingā€

Then they hop into the game and complain when the damage is low.

As long as M+ exist, healer DPS will be valued higher than actual heals. People still havenā€™t gotten out of that Season 4 mindset where

I know I do. Thatā€™s why youā€™re so against on pressing not only healing buttons :wink: You probably dont even press your cooldowns incase you need it next dungeon :clown_face:

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I main a SGE and mostly spend time shooting lasers after tossing someone a shield.

Buff a shield and cover a tankbuster, then more lasers.

If someoneā€™s dying, then Iā€™ll make sure theyā€™re healthy. Poisons or burns? HoTā€™s for everyone. Everyoneā€™s stable? More lasers.

I used to do savage before Abyssos burned me out, but adding the lasers helped out somewhat to not hitting enrage, so as long as people are alive and well, I can just laser laser.

I mean, itā€™s not too much more than just spamming Dosis again and again in between Eukrasian Dosis (I think itā€™s called, been a while,), but at least I donā€™t have to twiddle my thumbs in between roomwide hits or something.

Its designed that way because there really isnt heal checks in FF14. I think there is a large sentiment that healer feels more like ā€œranged DPS 3ā€ rather than a healer in a lot of cases.

I think there is a thread on their forums that spans back to 2020 with 90+ pages taking about healer issues in FF14. Its worth a read.

Regardless, healing in FF14 is a lot easier to get into as a result making it so that its a lot more accessible to players and keep queues running. I think a game should have a healthy mix of both DPS and healing for healers. In WoW, the design promotes a more active ā€œhealing neededā€ from healers because of the more aggressive healer mechanics and healer checks. In FF14, the design promotes a more active ā€œDPS neededā€ from healers because there is not as much healer mechanics and tanks generally have more tools to regain HP/defensives through kit.

I think FF14 would be a lot more interesting in healer design if they designed their kits a bit better than one button spam for a majority of conflicts.

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This is a very valid point, either the healer needs to do constant healing, or the situation is unchanged and the healer can freely dps (as they arenā€™t required to do constant healing).

Ultimately the only way I believe they can really attempt to implement something is moving back to early (pre-gear) Cataclysm design of highly restrictive mana conditions, however even in those conditions removal of mana cost on certain damage abilities means during periods of inactivity (mana conservation) you would still be damaging, or even going as far as to contribute more dps overall to reduce healing and overall mana expenditure.

To be fair this is a bit of a misconception. In reality most lower difficulty content is prime to do dps as a healer.
The content is overall less threatening and requires less overall healing so you actually have more ability to deal damage.

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I can agree with that.

What I really miss is FFXIā€™s days of when Iā€™m not healing Iā€™m either meditating to regain mana or managing a buff rotation for haste.

It does, unless you are incompetent healer.

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Me too, me tooā€¦

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Wellā€¦ Healers, are called healers. Tanks, are called tanks. DPS, damage per second, are called that for a reason. Iā€™m just spitballing here, but if we are doing what our roles suggest, it seems reasonable and a-okay to me.

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here the problem with alot of healer I see on the low end. They dont know how to mana manage properly. They think you always need to be full mana when you can sneak drink in between combat and just catch up. Itā€™s being aware of the encounter and knowing when to safely do so. And if you think the next fight (eg boss fight) requires you full mana and you think tank isnā€™t paying attention to healer mana say ā€œneed manaā€ just before you finish current pull. Most tank will stop (unless the tank ofcourse is incompetent).

Thatā€™s called doing nothing and afk-ing. And if the dps or tank dies in 1-3 sec no amount of heals can save their sorry behind.

Thereā€™s a reason why we have dbm and bigwigs. Itā€™s not there to just sit pretty in your UI. Iā€™m betting 90% of the anti-healer-dps here doesnā€™t even look at their timers. If youā€™re a healer you SHOULD know where the big dmg are. Itā€™s called being pro-active than reactive.

Yes and No. If noone is dying and everyone health is top up means dps and mostly avoiding avoidable dmg and tanks are being self-sufficient. Which also means healers have alot of downtime and/or just overhealing which in itself is a waste of mana (and back again to mana management)

It applies to every class. Only lazy/bad healer sees this.