Blizzard ruins their own game

Classic purists be like, “You have to suffer through our content if you want to enjoy your content.”

Literally the most anti-RPG crowd in all of gaming.

its not anyone’s content, its the damn game man

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cool gaslighting :expressionless: the only thing anti-RPG here is people skipping ALL the level 1-60 content via cheesy boosting.

Well, it is pretty anti rpg to just be able to skip to the end and see the credits. I have my own acronym for wow now.

MMOEGVG

Massively multiplayer online end game video game.

Because there is no massively multiplayer components leveling up. I never need help leveling up in retail anymore lol. And in retail there is no rpg elements anymore either. Heck, why do we even have levels except for the very last level. Everyone skips it. I am one of the few who doesn’t. I am always reminded of my free level boosts I have but I never use them.

No one wants to put in the time investment to level up anymore. And I don’t think we should be enabling those people.

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theyre selling it lol i know a few mages who are making $400 a day right now. No joke. they even create their own discords, and on their discords i saw one that had atleast 200members. imagine, lol

So what. It doesn’t help them in game at all.

They can’t buy gear.

Selling gold is against TOS and Blizzard is banning people.

They’ll be banned.

Isn’t that kind of sad though? Like are people that lazy nowadays lol. This is also why working is terrible now. 18 and 19 year olds don’t want to show up to work half the time.

I mean, I never want to go to my job. But I have to. And leveling up was like a more intrigueing version of working for me. Working in real life stinks. My leveling up job in wow isn’t as bad as others make it out to be, that is for sure.

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yup, leveling sometimes feels like a chore but it’s that simulated work that gives you a real attachment to your character that you do NOT have in retail :expressionless: boosters are literally just retail players playing classic like you would retail. it shouldn’t be allowed.

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Eyr is objectively right on this one, though. At least as it comes to Vanilla.

The intent of the game design was not to boost past leveling. That came later as players found ways to get around the intended game design (shocking gamers would do that, right)

The Classic dev team often cites the value of the leveling “journey” as a key differentiator for classic design vs other approaches.

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Very much this. This is what the game lost many years ago, and then happened again in Classic. I still remember when they announced the 60 boost with TBC Classic. And the subsequent Blue post justifying the boost where they said that the game doesn’t start until the end. That was a eureka moment for me. It really dawned on me for the first time that the Classic team doesn’t understand what made the old game so special.

And of course those kinds of ‘design decisions’ change how players approach the game, the mentality they have, what they expect out of the experience. When Blizzard is telling the players, “The journey has no meaning”…players are going to believe that.

Coupled with all the other changes they make that eliminate commitment and sacrifice and the importance of choice…what do you end up with? You end up with the same toxic playerbase that took over WoW the first time. A playerbase that cares about nothing other than efficiency and min/maxing.

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by that logic, if people wanted a shop boost to max level then it’s their choice and should be implemented into game, and if people want to buy gear with real cash it’s their choice and no one should say anything about it.

we all know that gdkp is not the the main reason for RMT, boosters getting insane amount of gold just to sell it because people are buying gold for Mount/consumables or boe items…or what ever.

I honestly agree with what madseasonshow stated in that, the game in general. The mmo genre is supposed to be tedious and grindy and yes, downright boring at times lol.

But that’s how it is designed. To waste your time. And to make it so you don’t want to play anymore. And all blizzard is doing now is making it so most players just run out of things to do faster. And thus hitting the unsub button quicker.

At the same time, the game has been out 20 years, and thousands of changes have been made, good and bad. But wow has a pretty high turnover rate. It goes strong. And then just dies straight up like 2 months later. And I don’t think it would be like that quite to the extent that it is if the game kept the treadmill going longer including the leveling.

I mean heck, I would argue wow would have like a ton of subscribers over these years if some of the changes had never been made to the game in the first place. And the turn over rate wouldn’t be as high either like it is now. But, the game will die eventually of course. But it would definitely be in a different place if the game had zero dungeon finders, heirloom gears, wow tokens, paid level boosts, etc. IF those things were never added to retail, the game would be completely different. And would probably attract more people to.

The game adapts to the player now, not the player adapting to the game. And that’s how it used to be. You get handouts all over the place now in wow.

Now in real life, please. Someone give me some handouts. I would love to skip the process of being a human being in real life. LIke seriously, people think the leveling grind is boring and tedious and wish to skip it. Someone hand me a hand out so i can skip to the fun parts of real life. 10 million dollars would do me in nicely. Just do that in a cash or money order for me would yah.

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It’s easier for blizzard to ban these people it’s completely obvious.

The game pre and post-level cap are significantly different. You can stick your fingers in your ears all you want but that’s the reality. People who specifically enjoy the end-game (which is, ya know, quite a considerable part of the population and always has been), are highly predisposed to finding leveling boring.

Imagine the reverse, where you had to spend 168 hours engaging in end-game activities before you were allowed to create a level 1 character. That would suck, right? But if you enjoy leveling you get to predominantly engage with the part of the game you enjoy, and genuinely I am happy for you in that regard. End-game players are always going to try and truncate the leveling experience as much as possible to attempt to achieve as much of that as they can, because that process stands between them and the actual game they want to play.

Not wanting to level isn’t lazy, rofl. That’s like me saying you refusing to scrape your eyeballs against sandpaper is lazy.

The end-game isn’t the end credits to end-game players.

Retail is unironically a thousand times the RPG of Classic. Classic is more of a traditional MMO, but it is barely an RPG. Vanilla was a better RPG than Classic, but retail is also a significantly better RPG than Vanilla. The customization available in Vanilla was marginal, and the Classic community has compressed it into a series of boxes. In retail you can envision a character and actually realize that character from numerous angles.

And yeah, there’s very little MMO in the leveling process of retail, because the end-game gameplay loop has become the only gameplay loop. Leveling is a tutorial. The MMO aspects exist at cap with the rest of the game.

Bro I am sorry. If you can’t level up in this game, because you don’t like it or you find it boring. Or you have done it to many times. I don’t know how in the heck those people handle any of the boring tedious things in real life. Like good lord.

Again as I mentioned in my last post, I will gladly take a hand out so I can skip the real world grind for the next 30 years so I can hit instant max level to retirement already. I will gladly take it. Real life blows. But leveling in wow is tolerable lol.

They should try leveling in mmos older than Vanilla. WoW’s leveling was the casual experience by comparison.

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Well, yes, but the classic experience doesn’t even exist when the game is altered from the original experience. Plus, all the information that is on the internet today compared to back in 2004-2006.

I don’t have to imagine cause there has never been a successful RPG that worked like that

Bro like for real. Kind of crazy how the definition of casual for classic wow has changed to. And if you can’t level in retail, good lord is it a joke. I have no faith in you as a human being in this game or in real life lol. Retail leveling is easy breezy. But I don’t really have faith if you can’t level in classic either.

I came from runescape and that was hardcore enough for me back then

But it’s like wow classic in a way for hardcore, except in wow classic, you lose everything you lost on that character in classic hardcore. In runescape you just lost all your stuff that wasn’t banked. But that was the standard back then for some reason. You did not, I repeat, DID NOT want to die in any of the old mmos. But at least in runescape you didn’t lose any of your stats at least. In wow hardcore you lose the entire toon. All the gold, stats, skinning skills everything.

Funny enough, wow was the game to change that. Thank goodness. A game where I could actually level and realistically see the end game from time to time. And dying wasn’t this world ending thing. Sign me up. Stufu and take my money. Although getting mom and dad to pay that sub fee lol. That was believe it or not a hard sell back then. Tech and social media was also in it’s infancy back then still also. I doubt most people had access to working potatoe computers back then. It just wasn’t as common as it is now to have running computers and internet everywhere all day, every day like it is now.

And like madseasonshow stated, everything requires sub fees now. Litteraly everything. They gonna be requiring a sub fee to start our motor vehicles soon just watch. And we are all going to suffer from that because of the mass amounts of people who don’t question how stupid that is.

But even in classic the leveling in my op isn’t that bad. You just have to use your brain alot more. And you can’t take on 2 million mobs all at once. And you might have to read quest text or go to wowhead if you don’t know what you are doing and don’t know where the npc or the quest mobs are. It is not hard. Just tedious and boring at times.

And it isn’t just lazyness. It’s also entitlement to.

what is bluesky???