Actually, I prefer to be overgeared when applying for a pug. And I would prefer for the game to be throwing good gear at players for doing all sorts of content so that we can all be overgeared if we so choose.
News flash: I have multiple legendaries crafted and swap them out based on the content I am doing!
You sure like to speak for a lot of other players. What they like and donât like. What they think of the game. You even call the game itself names. Where are you getting all your information from?
My point being that you have no idea what WoWâs âtypical gamerâ is. For that matter, neither do I. All you can do is make guesses based on your own experience and biases. And again, you CHOSE to hit the Install button.
Honest question: if you dislike this game so much, then why do you play it?
As for you saying the game is âfading outâ what do you base that on? Because Iâve been continuously playing since Wrath and every expansion I hear that the game is dying. Itâs fading. People are losing interest. X is a WoW killer. It hasnât happened yet. Not that Iâm saying it wonât, because all things end eventually. But I personally doubt itâs going to die because WoW is âboomerâ.
If you compare it to BFA, the last expansion solo play had a huge nerf in most aspects of the game. The last patch of the expansion you could progress through a soloable content mode for like heroic raid gear and got a free legendary for doing it along side upgrades for like 18 gear slots.
In this expansion its like only up to normal gear, gotta pay for your legendary. The solo mode- torgast just gives you reagents, not very rewarding or replayable compared to visions. And the corruption gear was a bit fun and op. Compared to the boring korthia gear.
The covenant sets were nice but you couldnât upgrade them to a decent ilvl. And the set bonus didnât work in like solo dungeons/raids. I was doing mythic nighthold last patch, then in shadowlands that got nerfed and like you can do it now and antorus but on launch wasnât really much solo progression, more like solo regression.
By last expansionâs standards you would be starting to run like normal/lfr of bfa raids and able to do like mythic mythic uldir. Solo progression got really tampered with all the ilvl and gear toning down of numbers.
Visions was by far the exception and not the rule.
Thatâs always the only thing that comes up, as if itâs been something throughout the other 16 years of the game being out.
And visions only gave gear for 8 slots of 16 slots (only armor, no jewelry, weapons, or trinkets). And corruption gear was blasted as stupid, awful borrowed power that many couldnât believe even made it to live.
And solo players are getting legendaries like everyone else in SL. Farm the mats yourself and you only pay a tip even.
Blizzard hosing the level squish has nothing to do with gear rewards. They butchered that all on their own.
How was the covenant set, at 3 item levels below normal raid, not a âdecentâ item level?
Is normal raid item level too low then for people that do it? If itâs virtually the same as solo content (actually worse in 9.1 and the same in 9.2) from your description maybe itâs too low and needs increased to reflect the effort?
Visions were good. Iâm in the camp where Iâm not against the idea of a gear path for solo players to get better gear, but there does not currently exist any solo content in the game that is difficult enough to warrant giving good gear.
I just find the concept of someone feeling the need to make the torghast legendary at all, let alone paying for it at 262 to be hilarious. Do you really struggle that hard in torghast?
Torgast easy does. I would argue is comparable. For like solo gear sets and sets that give increased item level for solo instances and torgast/the maw.
It doesnât have to be useful for raiding, but solo gear useful for soloing is something I would be interested in. Stuff like regular stats, raw stats, leech, increased effectiveness of damage mitigation abilities, maybe like giving an item a lust for solo content so you donât have to buy drums. Maybe more self healing in certain spells or some spells returning health. Bunch of ways they can make solo gearing bis for soloing.
The reason why torghast doesnât work great for this is how much of an RNG fest it is. Not all specs and classes are tuned to the same level, plus you could get the good powers or the not good powers and that would give you 2 very different runs. The design intent behind torghast originally was to tie it only to legendary crafting, not regular gearing. So it did give gear, but only legendaries.
The solo gear would help improve that. Imo. Some torgast gear could have given like more anima powers at start and stuff. For example guareteed defensive anima powers. And stuff.
I have done torgast on all the classes havenât had much issues.
Considering this sentence has been quoted something like two dozen times in this thread, if it was bait, it would be that little drop of blood to whip the fish into a feeding frenzy ⊠I wouldnât say thatâs sloppy. If it was bait.
Well, theyâre succeeding in turning people away from LFR. Now I donât do anything with a group in this game because of how thereâs little-to-nothing to get for my time unless I find a way to schedule large static play sessions.
But queueable group content in FFXIV is always booming. If WoWâs goal is to be the least interesting casual MMO content on the market they are doing a great job so far. But the combat is fun.
Itâs the paradox of the bad, as I mentioned a few days ago -
If you donât know how to actually have fun in the game and you only play to compulsively raise your ilvl in solo content, and two pieces of content exist, and they donât reward exactly the same ilvl at the exact same rate, one of them will be âbetterâ than the other and you will run to the forum and cry about it.