Blizzard...please do something to improve casual BG objective cooperation

Random casual battlegrounds seems to be getting worse, something I never thought possible. I don’t know if it is some influx of new 120’s who have no clue or people just don’t care.

The problem: People working toward objectives to help their team win

Solutions:

  1. Get rid of dps/kb scoreboard. This will deter morons who only care about getting top dps and disregard anything that can help team win.

  2. Make objectives worth it. Give substantial bonuses to people who actively participate in the objectives. Giving me 50% more honor on a 3 honor kill is not an incentive to defend an objective. Figure it out, it is what we are paying YOU for blizzard.

  3. If you are too lazy to make battleground participation better, give more rewards to losing side. If I am getting conquest for participating I don’t feel like I wasted my time. It sucks right now that I get crap for sitting in a queue (esp horde) then roughing it through a crappy battleground because my teammates are not interested in winning for whatever reason, only to get next to nothing for my time. No fun, no conquest points, crap honor (which who cares anyway about honor anymore).

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On point 1, they would have to disable addons that can do the same, too, and I don’t see that happening. I too don’t like those who focus on just 1-2 stats of a game, so I get where this is coming from…but it won’t happen.

On point 2, I would love to see more incentive given to objective capping and proximity.

On point 3, you get stuff for close games, or have a chance to (I forget which it is exactly). I’m not too big on participation trophies…I’d rather find out the root cause of said losing streaks and resolve that. If it’s not really close, then I find it hard to favor rewarding that. I dunno, I can see arguments from both sides really.

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Something something participation trophy git gud

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I say take away conquest points in unrated pvp. Make it just for arena or RBG.

Give us vendors back. RNG drops for winnners or losers but if we had vendors back there would be incentive to actually get those points

I was listening until it devolved into a demand for participation trophies

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Without perusing the board, I just posted a potential solution, though I agree with you. I am sick of not have flag pick ups tracked, but HK, damage, heals, and KBs are. Often when you extol the team to participate in objectives, some retort about low stats. One cannot dps while capping a node. Often a strategy is to run a flag, not dps. (That ranged are not near a flag to pick it up irks me, too.) My proposal was to let us join BGs in which we pony up honor/conquest points. Once players start going negative, they will pay attention to the objectives, like leaving a node in AB before it caps. If I were a dev who worked hard on a BG, I would be pissed if marketing won the arguments on this issue…

My Lord this community. My THIRD freaking option to give us more for losing is IF they do not want to FIX #1 and #2. Is reading that HARD?

Imagine this…you get some kind of big bonus for landing the KB on the enemy flag carrier in the flag bg’s. THis would actually give the midiots and incentive to go after the flag. OMG this is so horrible! Improving the experience would be so bad! This community is pure crap.

Did you want to have a discussion on your topic or nah? Your attitude doesn’t convey that. It’s not exactly brand new information you’re throwing out here. You aren’t praised for your post and you just flail about, “GAWD THIS COMMUNITY”??? Move along.

Except some classes can do all the work, then someone comes along and gets the KB? Not a very good design

no, racking up KBs is still fun, as for dps, anyone with half a brain can tell that just being top dps in bgs doesn’t mean much if you are spamming pad damage.

absolutely, maybe even a system that awards you with points just for being near a flag, say 10 honor for every 30 seconds spent within 100 yards of an objective. this would reward objective defenders when they see no action as well as encourage fast movement from objective to objective.

no and no. making participation better isn’t always a good thing, and giving more rewards to the losing side is a bad thing.

you really only want people in bgs who want to be there to have fun. what you don’t want is a bunch of people who feel they need to be there to farm or earn something. this raises negative interactions between players when the pvpers get tired of dealing with players who are only there for their reward. take bg week for example, bg week is not fun for bgers, that kind of nonesense should be toned down, not up.

giving out participation awards is also a no go because it encourages players to go afk and/or let the other team win, they will get rewarded anyway so they don’t put any effort in, it also encourages bot use.

As it does suck losing if your one of the few players trying to play objectives, to reap rewards for simply losing is illogical.
Most of the reasons for the loss is because the team basically afks, run into a corner or just mindlessly farm kills in mid.
Random bgs used to be a warm up before getting ready got rated play. If your looking for a real incentive, group up with players who wish to be somewhat competitive (yolos) and have at it.
But with any type of play, it’s always a case of “win some, lose some.”

Hi OP, I appreciate your passion. I also agree with your thoughts on BGs getting worse because too many people have no clue or don’t care. However, there isn’t that much blizzard can do about it beyond developing AI to add to BGs, which I doubt they are interested in investing in.

People will tell you “just premade.” Well, that works if you have a good friend or few around that are consistently interested and online when you are. The btag/community thing is somewhat overrated IMO, because people still tend toward doing their own thing or are mainly interested in finding the right meta class/spec for rated.

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Bringing back blacklisting could help. I know when I get forced onto the maps I hate I farm kills more than play objective.

They actually are, in 8.1.5 or maybe 8.2 they are supposed to bring out an Arathi Basin brawl that is player vs AI. Not sure how it’s gonna end up being any better than island expo AI but at least they are trying something new

There definitely needs to be a metric tracked for objective gameplay, but things like node defense would be exploited by AFKers if there was a slight bump in passive honor earned.

CP for loses would also suffer from this unless the loss is close by a flag cap or several resource “ticks” to ensure participation.

I just wish I could put raid markers above enemy healers’ heads in random BGs. That would do wonders for Alliance’s inability to attack and CC healers.

Well, what I meant was an AI that can generally determine a player’s contribution to BG objectives and reward him/her appropriately. Don’t get me wrong - I don’t think that would be a very easy thing to develop, but it could make things better for the good players.

Also, playing vs. an opposing team made up of AI is maybe the worst new idea I’ve ever heard from blizz TBH… :stuck_out_tongue:

We desperately need this. Especially on alliance. We barely win any BG’s anymore because noone wants to do objectives.

understand OP where you coming from…since mostly I do casual EBG or BG…
but disagreed with giving more bonus…
for me, communication is the key…put in chats saying what need to be done…defend SHB/SHGY or hold towers till burned…
and lead as an example…if I say I’m going to SHB to defend…I will ride to my ‘suicide’:cry:…regardless if anyone is following me…but luckily…there will be a couple that follow…