Blizzard Please Change how Herb & Ore Nodes work

So your “solution” is to encourage players to act like jerks with in-game financial incentives.

Some people would agree with you that being a ninja thief is content.

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Blizz never will but for posterity - multiboxing should be considered against the ToS.

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Just make the game single player already. Its what you cry babies are going to end up doing anyway . Just cry and moan until everyone goes away and you can have it all. Your constant tears are exhaustion.

But arnt there already jerks for multi-boxing driving the economy down?
My solution is go back to 1 node per person but with a higher spawn rate with the removal of cross realm zones.

Thats only partially true. Yes, after the first person harvests a node it will despawn after 30 seconds. However, there is a cap on how many people can harvest the same node in game right now, as I said I don’t know the exact number as last I heard it’s 10. After that X number of harvests are done a node will despawn prematurely.

So the maximum amount of time that node will remain after first harvested is 30 seconds. Chances are if you weren’t there when it was first tapped, it will be gone before you can get to it, even if only one player has harvested it.

You are not reading what I am saying dude. Yes, after the first person strikes a node it will despawn after 30 seconds. However, there is an internal cap on how many people can harvest that node in total still and once it reaches that number, even if the 30 second timer has not run out, it will prematurely despawn.

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But then wouldn’t you just be

with a single player instead of

people?

Ah I see now :slight_smile:

You can get around this with a brutosaur

get a drop, mount up and post it on the AH for 999999999g if someone buys it COOL! if not :man_shrugging: #AHstorageLife

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I understand exactly what you’re saying, which is that if 2 multiboxers get in there and harvest it in 28 seconds total, it will “prematurely despawn”. I disagree that that’s “premature”. It’s a design feature to allow people who tap it at the same time to all harvest it.

If you see that herb on the map and it disappears, it’s not the fault of multiboxers you were not in the right place at the right time.

I have a character who carries around Rivendare’s Deathcharger and the Raven Lord in her bag to link to in trade chat at appropriate times. They’re both rare mounts, and they can drop multiple times, as can Legion paragon mounts, argus mounts, and most other raid and dungeon mounts. None of these are BoE.

Your plan is poorly thought out.

Okay, then you aren’t realising the implications. If a node has a limit of 10 hits, and a multi-boxer with 10 toons harvests it, it instantly vanishes. The multi-boxer gets 10x as many mats, and for everyone else, it’s basically the same as if the node were single-loot.

They doinf classic mining?

You know a much better idea is to do what other games do which is…wait for it…

Make the nodes personal.

You absolutely wreck multi boxers and don’t harm in the slightest legit singleton players. The only teensy tiny problem is you won’t have the nice people who call out “valuable” nodes like an anchor weed from early BfA and wait to loot it till enough people are nearby…but nobody really did that and even if some did, it’s perfectly fine to “lose” that.

or they could do something about multiboxing.

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No, the idea sounds good on paper, but it is terrible for the economy. People would still be able to multibox and get 10x anyone else’s ore. Even then, there would be literally no competition between any of the players because everyone would get their own ore. The prices of ore would tank similarly to how it has in BfA.

…takes us back to a time when levelling a gathering professions was incredibly painful. I remember back in MoP how much of a mongrel thing it was when you had capped players come swooping down to grab an ore or herb while you, still levelling and mounted on your ground mount, had zero chance of getting to that herb or ore in time. That anyone would want to return to that total negative ‘quality of life’ situation makes my head spin.

The way it is currently, other single players have at least a chance of getting something from their gathering. If you reduce it to single tap, other people would get nothing. How is that even an improvement?

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Why not just ban multi-boxing, make it a ban-able offense and against ToS?

Why the complicated route of reverting something that overall is a good thing. But players found a way to abuse. Seems backwards to me :neutral_face:

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Because Blizzard hasn’t done that yet.

I would amend that to ban key cloners like ISBoxer instead of banning Multiboxers. ISBoxer is the kind of program that allows them to operate several characters at once with very little issue. They can land 10 druids at a ore node and make them all mine it without switching off their main character’s window.

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Multiboxing is clearly against ToS as it is written, but these devs just ignore it for whatever reason.

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No

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If not 1 hit nodes than they need to do something else