Blizzard murdered Oceanic servers

The problem is, though, that’s not how the game works.

I would agree that that time is atrocious, but if you’re already willing to play with higher latency, why not just play on a US server?

That’s not the issue here…

it does on retail, they can do it on cata/mop

are you paying for every ones transfers? not likely.

they said the same about you… js

Perhaps you could explain how the system determines where to host?

Edit: Retail has technology that Classic will never see. Retail and SoD are Blizzard’s priorities, so they will never change how things are hosted in Classic, especially for a very small number of players, because they won’t invest the time or resources to do so.

If you have a big enough problem with lack of playability, then you’d start on a server that you know has players actively looking for groups.

we are using the same client and it works for pvp…your just looking for excuses at this point.

we have been on this server since 2019 which for most of classic was a top 10 pop server

at this point you seem like nothing more than a troll.

So, again, I ask, explain how the system determines who is hosting a run.

I’m not sure of this boast, because realms die all the time, and players either die with it, or they move to another server.

It’s also people from NA complaining that they’re getting hosted by an Aussie.

200ms for PvE content is fine.

You do know that OCE only has one real server… Unless you’re suggesting that OCE players leave their region and go in NA servers which is honestly such a sad thing to suggest.

I guess as always OCE is left by the roadside to die.

It doesn’t matter if they had a million oceanic servers, the problem would still be there.

Yes, I’m suggesting that if oceanic servers are so underpopulated that they cannot find groups for dungeons, and that’s what they want to do, and are willing to play with high latency, that they should just roll on NA servers.

How many unique players are on Oceanic servers currently?

There’s an avenue of not needing to spend hundreds of dollars per player to get good queue times, link up OCE to NA make it one way where OCE can’t host and then NA can’t complain that they’re on 200ms. You go straight to the extreme of completly killing OCE rather than letting the server stay, it’s just dungeons and if it works like that in Retail why not Classic? We’re getting cross-realm zones in MoP, we’re linked to NA for BG’s who cares about 200ms.

I don’t know look it up yourself.

I never said they shouldn’t do that. I said they probably wouldn’t, because it would expend even a miniscule amount of resources and Blizzard is not shy about not wanting to spend even a dollar on this game.

Where did I say to kill off any servers?

So, you don’t know how many players are playing in the Oceanic region, but you feel confident enough to say their servers are being tossed aside? Interesting.

They’ve done it in Retail and I recall something of an attempt in Classic but the NA players whined saying that they don’t want to have 200ms (though it may have been arena which makes sense if they did complain), Blizzard caved and reverted it.

If they’ve done it before they can do it again.

By suggesting that people should get off the only real server that OCE has.

Fine I’ll tell you how many players are in OCE around 4,000.

It’s just what happens to OCE players, when a live service game comes out the first thing I and my friends think of is does it have OCE servers. You being where you are never have to think about that but it’s what happens for OCE because people forget about us. Was likely because of limitation or something but Blizzard didn’t even add an OCE server until the near end of MoP October 28, 2014 and games such as Lost Ark don’t even have OCE servers.

It’s a fact that companies forget about OCE.

The issue isn’t connecting the realms for dungeons - it’s setting it up in such a way that US servers ALWAYS host.

So, no, I didn’t say to kill off any servers. You’re taking my suggestion and manipulating it.

Where did you get that info?

Then let it be a coin flip 200ms in a dungeon doesn’t matter.

I’m just stating what your suggestion would cause.

https://ironforge.pro/population/classic/

That isn’t unique players, thats characters.

See, that’s not how the conversation went between the other poster and I.

I’m not saying transfer from the realms.

Issue: That’s based on characters raiding, which can mean 1 player and 10 characters.

Well it’s the closest thing we got unless he’s suggesting i personally do a census of my server.

Don’t claim there’s 4000 players and then say your source is a website that logs character progression.

Seriously what do you want me to do to find the number of players and not characters? I’d love a suggestion.

Perhaps you actually want me to do a census of my server, what questions should I ask?

How many characters do you play?
How many of those characters are healers?
How many of those characters are tanks?
How many of those characters are dps?
What classes do you play?

Get a real breakdown of my server…