11/11/2018 09:15 PMPosted by Cyouskin11/11/2018 09:05 PMPosted by AewendilYou don't need to change the damage or HP of any of the mobs in the dungeon to change this number, since it applies to players. So you could increase it to 1000% and it wouldn't change anything in M+.
You're completely missing the point.
If a single spell is too dangerous, you don't apply a global buff to all players to overcome the single spell. You nerf the spell. What your suggestion does is not "nerf" the spell, but you're making literally every other NPC, Spell, mechanic that much easier. That is why your suggestion doesn't work.
Let's be clear: This isn't my "suggestion", this is actually how they nerf content in random queues.
When you wipe in LFR, they don't make the spells do less damage, they give you more HP and more healing received, which effectively creates the same effect, but on the player, rather than on the mob.
The reason I am explaining this to you is that you are falsely claiming that you oppose queues in M0 because they'll result in nerfs to M+. I am explaining why that won't happen, and you're stubbornly pretending to not understand.
Luck Of The Draw doesn't affect the base damage or HP of the monsters in the dungeon, therefore it wouldn't affect the base HP or damage of monsters in dungeons that scale off that dungeon. This isn't really that difficult a concept.