Blizzard is harming player progression

Trolling about what ? seen so many people rage in this game and about how they can’t progress and that content is too hard for them yet they don’t even use their toolkit or understand the encounter they are failling against. I don’t know for you but this game provide plenty of chill content if that is what you want to do. but I argue that in harder content yes blizzard isnt teaching players valuable skills.

I agree 100% that interrupts are not as intuitive as they could be. People just kick any cast (if at all) and training wheels in low level content would help.

…and technically they did kick … it was just the person and not the cast :laughing:

I thought you were taking it there :smiley:

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Unless blizz does the old school style “X is starting a dangerous cast!!” warning I doubt that will change. Moreover they seem to love to go with chain casts that all need kicking glares at NO. So as long as people’s kick goes on cooldown even when it misses this will be toxic design.

I don’t understand your argument, could you expresse what is hidden about you should want to interrupt that big monster that is casting huge balls of fire at your face ? lol I faill to understand what is so confusing in this. please also name MMOs that are good and also moving away from said content.

This I agree with and if you really want to know if it would be good for the game look at Elden Ring, Dark Souls series games. Some of the more difficult games that became top sellers. I am not saying bring that to WoW, but make sure you make every class ability important where every raid really needs what each class can do to progress. It will fall on deaf ears, but that is my take. I remember back when the game launched I never had played a game like this. I had to learn how to use abilities to progress and it felt great when you were able to succeed. Simple crowd control techniques were learned and it felt rewarding. To be in a group with people that did not know either and then working together to figure it out was great. I also believe the removal of any mods like Deadly Boss Mobs would be perfect. If nothing else Blizzard make a mode that does not allow mods with even more powerful gear and cool rewards. Encourage guilds to try and run a raid with only watching the Boss and knowing how to react without a Mod would be awesome. It would be for the truly best of the best to complete!

and then result in failling someone esle key, yea way to go.

I totally support the first part of your argument.

That’s not blizzard’s problem if a player don’t learn or are just bad

I use plater here and I have it setup to color code some of the cast so they jump out at me. I remember years ago Blizzard had some class even that you could get Bronze, Silver, and Gold in … I think the goal was to fix this issue. I’m not sure that it worked for everyone, but I’m guessing it helped some people.

I’ll always go back to my argument that someone smatter than me at Blizzard could surely come up with a creative solution. The lack of creative thinking on their part is astounding.

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Bro look at shadowmoon burial ground third boss, DBM LEGIT WRITE SOMETHING IN THE MIDDLE OF PLAYERS SCREEN AND YET THEY STILL GET EATEN!!! :rofl:

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Same I also use that and it helped me lots.

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In my defense, DBM said that inhale had ended. :stuck_out_tongue:

How do you know this for a fact? Where are you stats to back this claim up?

Queueable content falls into that chill content category.

If someone truly wants to improve there are tons of resources out there. The people actually wanting to improve will not be queueing for random heroics. You’re out of touch with reality.

I can agree with this. I started a MW monk alt, and really the only way to learn is to just jump into an M+, and I have WoW experience.

Imagine an older returning player or a new player trying to learn to heal before M+. Or tank, etc.

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I agree, you are totally right, I am simply advancing the point that because nothing really prepare them in the game before said content, they get flamed hardcore in many of their experience wich cause them to either stop playing the game or come complain on this forum for nerfs that shouldnt take place.

Are you one of those players that thinks the game is super easy and does everything on the hardest mode and thinks that everybody else is just trash? That’s fine but keep it to yourself and keep playing your hard mode because it exists. Easy mode can exist too just fine. Players learn progression by wanting to learn it. I know because I am one of those crappy players. Lol just seems silly to be so intolerant of players learning in keys and it doesn’t always pan out. That happens in pugs.

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Pretty sure that is what happens naturally in the scaling of mythic+ keys.

Nothing is that threatening in a +2 either.

Every key level gets a little harder and you start to learn/understand more and more how to avoid and mitigate the damage coming out.

Buffing normal/heroic dungeons isn’t going to do anything.

First mistake: You assume people play with addons. Many don’t. The default UI does not make this accessible. Don’t assume people play like you do. Assume they play with zero addons because the vast majority play that way. So don’t hold up addons as an accessibility fix. They are a gap in Blizz’s design that they refuse to fix with better design.

You mean proving grounds? The feature they removed from being a requirement because people complained bitterly? Yes that. Blizz tried it and it came off preachy and garbage.

Blizz, SE, and other MMO makers have all tried various solutions. It basically comes down to the fact most players are looking to press buttons and win. They really aren’t interested in memorizing a specific mob’s mechanics. This is why in general most MMOs other than WoW have moved away from CC and interrupts. To the point that WoW AFAIK is the final holdout for the most part. There are probably others but the majority that I’m aware of have moved to much clearer fight design and away from the things that cause excessive cognitive complexity in a fight.

Blizz is infatuated with overwhelming players with mechanics. So this is just yet another thing players are trying to figure out as they are dodging swirlies, and other more obvious things that will kill them. Overwhelming players is not how you get them to advance, it’s how you get them to quit.

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I agree with you but blizzard would have to make an actual social contract where players actions not words would come into effect.

Right now as flawed as the system is… it does keep the " I play for fun" griefers contained outside of any kind of content that matters higher then a mythic plus 10.

Because solo player progression is not important nor are solo players deserving