This is not a crying post about all the changes, just a post to show observations of exactly how we’ve had many changes to a game that was suppose to be ‘No Changes.’ I don’t care if you agree or disagree but here are my thoughts, these are my subjective opinions and observations.
The idea of redoing classic servers was to be able to play the game how it was THEN, be it vanilla, tbc or wrath. For classic, they were so hard against no changes, and keeping to what the community wanted ‘no changes,’ yet they still implemented a few changes here and there, and steadily throughout each expansion re-release added more and more changes. However these changes have been excused for the most part by the masses because Blizzard can justify them, and they’re accepted because we know no matter how much we cry and complain, Blizzard’s gonna do what Blizzard wants to do. The sad part is, most often when Blizzard implements these changes they often make the game a worse experience overall, subjectively.
TLDR: Blizzard has made a lot of changes that were good and bad but the point of these servers were to be able to play the game as it was THEN, and these changes directly go against what the community wanted, and what Blizzard promised us when announcing Classic servers: No Changes.
Dungeon Nerfs // Exp nerfs: This was added to combat player to player boosting services and RMT. This was not originally in wrath. Old Blizzard would have made it against TOS to sell these services.
GDKPs: Old Blizzard would have never allowed the game to be overrun with GDKP’s and would have made it agaisnt TOS like they would have done for boosting.
Buffed Raids: While I think this change is for the better, this is still a change that should be mentioned. I get wrath is a 15 year old game, and thus most of us who’ve played the expansion before know each raid mechanic, understand each encounter and a big part of the community are meta players who know the optimal min-max strat on everything from gearing to rotation. From boss encounters to spec. I welcome the change as it means content will not be as easily blown through but still a change nonetheless.
AOE caps: Yet another change that was made to counter boosters that did absolutely nothing to combat boosting. It stalled the process for a few days and that was really it. Despite it not having fixed anything it was left in the game.
Allowed boosters to begin with: This never would have been a thing in old vanilla/tbc/wrath. Blizzard never would have allowed for it to get this bad. While they have made several changes to counteract boosting such as dungeon exp nerf and aoe caps, it took 2 full expansions to come to a solution that MAINLY counter the issue. Now, the only dungeons that are worth boosting are dungeons in TBC. Again, stuff that is being left in the game that hasn’t completely countered the problem. Just a band-aid fix that opened up new issues.
Taken away cd’s for raids: One of the newest changes we have to look forward to for Wrath is that they basically took away long CD’s for raids because now each raid encounter will reset your cooldowns. This only makes clearing content easier, and you bet that speed runners and min-maxers will make the most use of this change to clear content even quicker, not something that’s needed in a 15 year old game. If I’m honest, this sounds most like a crutch for guilds that may have difficulty clearing raid content. You no longer have to think about what cooldowns to blow because your cooldowns don’t matter, they reset anyway. If they were gonna do this, why wait until now when Wrath has the lowest cooldown timers out of Classic/TBC/Wrath.
Allowing Mega Servers/Helped Server Population Balance: Back in OG Wrath you had tons servers because each server had a player cap. You had x amount of alliance and x amount of horde. If the side you wanted to play was already at cap, you had to play the other faction or pick a different server. This not only caused the creation of several megaservers and caused the death of smaller realms in classic but also helped keep servers balanced in OG Vanilla/TBC/Wrath
Changed amount of raids that can be done: We can no longer do TOC/TOGC on both 10 and 25 man. We also can no longer do 10 and 25 man ICC on normal or heroic. While I understand this change was made because these raids were never intended to be able to be done 4 times a week in OG Wrath, end of the day; it was something that was left in OG Wrath and thus, a part of the way the game was THEN.
No longer have to have a level 55 to create a DK: This is just stupid. Even more stupid that you are able to BUY a DK boost. This was always meant to be seen as an unlockable class, once you’ve played enough of the game you unlocked the ability to make a ‘special’ class, the Death Knight. Guess this was added to sell more boosts? They get to double down on sell boosts because you can boost any character to 70, but now you also get to boost a second character, a death knight if you choose to.
No RDF: Most of us feel this was a stupid change to begin with. It may not have been added until ICC, but it was a VERY BELOVED feature of Wrath. The only thing this enforces is we have to walk to the dungeon. The LFG tool will still make it so we can pretty much automate our group by looking through the tool to see who wants to do what dungeon. All it takes is a whisper, no different then how we do things now. It also means no additional exp, no loot bag for competition and no badges.
Harder Heroics: Again subjectively welcomed change to a 15 year old game, but still a change that needs to be mentioned.
30 dungeons a day in classic: Something again added to combat boosting but did nothing and was left in the game all of classic. It was later removed but was kept in the game despite it not really countering the issue. A very small part of those buying boosts ever actually met their daily lockouts.
Selling boosts to 58 in tbc and boosts to 70 in wrath: This one will always blow my mind. I get Blizzard is a company and thus they want to make money but this is probably by far one of the worst changes made. All these changes to preserve the ‘social integrity’ of the game, but this directly goes against it. You get to skip a major part of the game if you just swipe your card which most players are willing to do if they have the money because the time investment to level vs $40 for a character boost; that’s a no brainer.
Has added a mount to the game that was not in originally: Something pretty small, but still a change. I believe it was Asmongold back in Classic who said this was Blizzard’s foot in the door to make changes. You start with something small and simple like a mount that was not in OG vanilla, and it opens a door for Blizzard to start making even more changes, and monetizing the areas of the game in which they could.
Making Horde/Alliance on Same Server: This is a very minor change but originally you couldn’t do this until Wrath yet we can do this now in TBC.
At what point do we stop making changes? Or do we just keep making changes until we get to the point of being on par with retail; so far away from what they game used to be that it’s no longer the same game. The more and more changes, the more we’re straying from what classic servers were suppose to be about: Being able to play and enjoy the game AS IT WAS THEN.
Edit: Grammar/Spelling and added TLDR.