Sorry, I guess I was unclear.
Your claim was that M+ is the more efficient path to gearing a character at the beginning of a tier, to which I disagree.
Per hour spent, mythic + awards far less gear than raiding. That’s the definition of efficiency. Raiding gives you more item levels per hour than M+. The amount of hours needed to reach 400 item level (at the beginning of this tier) for my Raid toon was about 18 hours. 3 weeks of heroic raiding in calendar time.
The amount of time it took for my M+ toon to reach 400 item level was closer to 70 hours.
You could make an argument that, with no lockout, a very dedicated person could put 70 hours into a toon over the course of a week or two and beat a pure raid character to 400, but my counter would be “good, working as intended”. I think having an avenue for progression based on time spent (assuming a reasonable level of success, obviously) is good for the game.
Which is why I said M+ can be more efficient if you control by calendar days. But, the effort is disproportionately skewed toward the M+ player who goes this route.
Hope that cleared it up. I’m disputing that M+ is more efficient.
The following is not directed at you, but is more of an open discussion.
IMHO, that’s not why heroic raiders dislike M+. Heroic raiders often do both activities, and so they get to heroic item level in about half the time. In my specific case, 6 hours spent raiding cuts 70 down to 40, another 6 cuts it down to 20. By second week, I was able to get to 400 average item level this tier. It’s the combining of the two that makes it feel so lucrative.
This is disruptive to heroic raiding. No doubt. No one is disputing that at all. The Forging system was kind of a way for blizzard to continue to incentivize people to keep raiding after they hit 400 item level, but that’s not what people want. Heroic raiders want to log in twice a week, get geared over the course of a few weeks to their BiS list, then either go into hibernation until the next tier (unless it’s upon you at this point), push for heroic parses (if you got lucky early), or push into Mythic progression (probably most heroic guilds aspire to this). Infinite progression doesn’t jive with that. Effort based progression doesn’t jive with that, either.
M+ rats don’t have that avenue for quick gear, so getting to 400 takes something like 30 m+ clears (starting at 390 or so from last season end). That’s the point where you can start moving up the ladder, really. And pushing high keys requires mythic raid gear right now.
By lowering M+ rewards, you’d be lowering the cap at which pure M+ players could push keys just so that heroic raiding lasted an extra week or two. As a directly affected party, I feel like this is a poor trade. I like that I can do 15-17 keys having zero raid gear on this toon. I can’t commit to a raid schedule for various reasons, so m+ is my only endgame progression path. Obviously I exclusively pug, so I was never going to pushing 20s, but the fact that I could run 100 m+ dungeons to get 410 item level means I can at least push myself up to where I feel like I can compete with people of a similar item level. If the efficiency were any worse, I wouldn’t be able to do that. And if the item levels were lowered enough to devalue the content to heroic raiders (a common “suggestion” here on this forum) I would be stuck in the +10-12 range with the once-a-week crowd.
Some changes I do support, though, to lower the average while not lowering the efficient for skilled play. For example, non-timed dungeons not dropping loot at all, or the weekly chest being based on your best times dungeon for the week, and not best completed, or scaling it based on leaderboard position (my idea I posted in another long rant thread).