Blizzard Created the Toxic Game Environment with Server Blending

People create toxic people. Some people are just sad and to blame a company is sad.

I hear what you’re saying but you have to look at things from other perspective as well. I’m a player who started playing wow again because of things you dislike.

I don’t want to spend half an hour spamming trade chat looking for a group. Without LFR, dungeon finder I would stop playing. Having merged servers I think initially was because horde pvp queue was very long.

Toxicity that you mentioned I actually get that from joining a large Guild. People start talking about political issues or other race issues or other social topics and I just don’t wantna get into that no thanks. I just wanna play a game and enjoy my time.

Or…

Maybe just make friends?

It’s really easy. You have a good run with someone, you right click their name and add them as a friend. Then you whisper them when they are online if they’d like to play with you the next time you run content. It’s like magic or something.

They even have this whole system called a “guild” where you can basically have a collection of such friends constrained by the same sort of behavior and reputation limitations you described, else they get kicked out of the guild.

Kinda crazy huh?

I tried to play classic and it was impossible to find dungeon parties as a low level character if you missed the initial hype. I’m now on a “high” pop server that has maybe 100 people online at one time, which would be 1000x worse than trying to find a party on Pagle. No thanks. Even if blizzard did a LOT of server merges I would be annoyed at losing a lot of my names, as the way it is currently I get the best of both worlds - 5 minute dps queues and very popular names.

I do get the idea of Blacklists but sometimes they don’t really work most of the time, especially now and days that if you happen to be mega server in Classic.

I feel like you could apply the “toxic playground” logic to most online video games in existence and also toxicity is something that has been around for years in online gaming (see CoD Lobbies), there were some encounters years ago in WoW pre-RDF days.

You could apply the “You never see them again” Logic in pretty much in every online game you play.

None of these two don’t strike to me as a bad thing for the game because this happens in other online games as well.

I mean I could log into Classic era, create a character and level that character up to level 60 by mostly solo but I have already done that somewhere around WoW classic launch and leveled a paladin to 70 in TBC classic somewhere into the middle of its lifespan.

Its not blizzard’s fault… its the way that players behave now and days… which leads to this below. :point_down:

Take off the rose tinted goggles for a moment please… “Times change” as the former warchief would say in the cinematic.

Ever since the re-release of Classic WoW, it hasn’t really recreated the same community that so many people remember vanilla fondly about and lack of RDF, LFR and cross realm hasn’t undone the toxicity and the lack of social interaction that you talk about here.

Removing RDF, LFR and cross realm is probably not going to do anything against toxicity and increase social interaction, if anything I will be forced to transfer off from Ysera/durotan mainly because the server has not been in a healthy population since BFA and getting things done might in that server might prove difficult with a smaller player base of those two servers.

Wait, so blizzard is responsible for people being toxic? How does that work?

While you are blaming Blizz for this, this was very much the norm as far back as TBC!

While there were social guilds as more of a norm, ninja looting at Kara for people to break into higher content was a fairly common occurrence towards the end of TBC.

The DKP system guilds used in early WoW, at first glance, seemed to keep this behavior in check… except that it was just a gatekeep for the very same toxic behavior.

As raiding became more accessible in WotLK, DKP fell to the wayside and ninja looting grew all the more popular, enough to spawn internet pop culture content en masse.

And the social net still did not matter. In that era, you could just ask trade chat to report your name and get a free reroll on your name, and that emnity just melted away.

What you’re actually observing is not a result of Blizzard making a toxic playground, but that WoW has grown to become a more inclusive game at all skill levels, thus a higher ratio of people are in end game content than ages past.

You’re seeing more toxicity because the community active in those lanes IS more toxic. Good guilds DO exist and actively police their players, and active M+ groups tend not to invite the toxicity.

Even in pugs, you almost only see toxicity in BGs and lower end content. In normal and heroic raiding, and the easy entry Mythic raid bosses, you see toxicity from players who think they are better than they actually are, or strong players who value their self over the team. In low M+, it’s the casual tryhards who TRY to copy what the elite players DO but never their attitude nor understanding of the game. In BGs, it’s these same players.

It isn’t the sandbox, it’s the players.

This post is even more relevant right now