Blizz, you need to be looking to pre-empt the impending M0 issue

No, if YOU want a group that will clear a single boss and leave, YOU find that guild. It’s not up to 4 other people to carry your butt through a single boss, ruining their enjoyment of the game you entitled loser.

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Not anymore. M0s are now on a daily lockout, like heroics used to be.

They are risk in A I run it up to player to beat the dungeon, so they need to gear and learn the fight. The A I will do it good as it can, but the player needs to be on A game if in (suppose) mythic dungeon if players fail as just as a reg. group no loot. The problem right now is blizzard need upgrade A I to be able to do the job.

Wow they are going to make farming gear on alts so much easier :slight_smile:

Because M0 has a daily lockout in TWW. You don’t have the ability to hunt the same way you do in Heroic dungeons. That’s quite literally it.

The evidence points towards me being correct considering we have every expansion since Legion that had M0 as a difficulty option. Folks don’t leave M0s just because they didn’t get their item to drop. What folks do however is organize groups to maximize their chances at getting the item to drop, which will occur since M0 requires a premade rather than a random queue to get into it.

Good thing there’s nothing to indicate that’s gonna happen in that case.


You are seeing problems where there’s no reason to believe there will be any. It is genuinely just as simple as that.

Just add another player when someone leaves

“Play with randos” isn’t something WoW can support or control

Of course it is. Lots of other games have made incentives towards healthy collaboration between complete strangers and seen great success.

It’s not just ludicrous to claim it’s impossible, it’s actively counter-productive.

Folks don’t leave M0s just because they didn’t get their item to drop.

Tell me you haven’t played much without telling me you haven’t played much.

It hasn’t been as common as the current issue with the heroic trinket, sure. But it has 100% been a thing.

im not playing victim - in fact, this issue doesn’t even apply to me since i run all my dungeons with guildmates, as i stated earlier:

this is a complete non-issue and, no, you should not be able to force people to play with you if they do not want to.

people are free to leave dungeons whenever they want. people are free to leave raids whenever they raid.

people are even free to leave guilds whenever they want.

Just put all the loot on the last boss?

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Yes but that could be simulated as well. The AI wouldn’t be built in, it would be in the form of scripts and decision trees. You would make one for each of your alts. So you would:

  • Pick talents for your alts for low level keys to support their play style and complement your other alts (and main).
  • They could add a “style” tree that allowed you to specify how your alt would play.
  • Then for mid level keys you could have lua scripts and a simple API similar to what they have for addons. You could also add messaging between alts.
  • For higher keys you could add multi threaded lua scripts and/or AI decision trees to define classification, regression and decisions. Python, which is a popular language used for this type of programming, is pretty much the same as lua which we use in our addons.

It would be a great addition and a chance for us to actually play a game based on AI which is all the rage right now.

if you want to do higher keys, you’re going to have to group with human beings - that is never going to change.

You don’t understand the difference between singular events and patterns. You can list most things as having happened, one way or another, at least once.

But in terms of it being an actual real problem rather than rare individual cases? Yeah… no. You literally admitted to it yourself when you say “It hasn’t been as common […]”, because the moment you said that you just disproved yourself. No, folks don’t leave M0s often enough where it is a noteworthy problem so linguistically speaking you say folks don’t leave M0s just because they didn’t get their item to drop.

Not to mention the way you quoted it makes you look like as if you were quote-mining to make a strawman, since I covered how folks actually behave when organizing groups for people to get specific trinkets:

Why wouldn’t my suggestion work?

My personal opinion:

All queued group content should have the 30 minute deserter debuff.

No dungeon should have a lockout.

you are essentially having Artificial intelligence complete the dungeon for you.

why should you receive rewards for being carried by a computer?

Because it’s AI that the player created.

so it is Artificial intelligence, yes?

and four out of the five “people” in the group would be making decisions based off of artificial intelligence, yes?

the difficulty in completing high level content, whether it be mythic raiding or high level mythic plus key, lies not only in the proper decision making but also the mechanical ability to execute those decisions properly in a real-time environment.

when you have four out of five people perfectly executing those decisions with AI, that is no longer the same challenge as completing the content with four real life human beings, each of whom is responsible for their own execution of their decisions.

Yes but it’s Artificial Intelligence that the player created. It is still up to the skill of the player to get their AI to work.

the AI will be the entity that executes the decisions - which is the important part.

if there isn’t a human executing the decisions, then it isn’t the same challenge.

should blizzard implement fully AI mythic plus dungeons? sure i dont really care but they won’t have any rewards attached to them.

you wouldn’t be able to earn Keystone hero or keystone master with AI teammmates.

the purpose of this AI would be purely for the entertainment of the user and incapable of awarding anything meaningful.