I mean, dinosaurs though.
That’d be pretty progressive.
I mean, dinosaurs though.
That’d be pretty progressive.
You clearly haven’t tried questing since the latter half of TBC then. It is already a solo levelling campaign with almost no-one else around. There’s no interaction, and very little even visibility of other people.
That’s expected because the vast majority of leveling in Classic only happens in the very beginning of the expansion for a vast majority of the players who are engaging with it.
The leveling experience isn’t going to continue being in it’s “launch phase” state throughout the expansion for any classic release. It won’t happen.
If you want the “intended” experience, make sure you’re around at launch.
It’s good for a first approach when you’re fine just exploring, but subsequent leveling is awful. Vanilla leveling was also really bad in the grand scheme of things in terms of direction, storytelling, and an overarching journey.
I liked re-leveling in Classic, but don’t act like the design itself is good. Having to swap not just zones but continents is really weird, especially when you still have to grind and if you don’t know where to go you’ll get overwhelmed.
Then why are people arguing that levelling by quest is awesome and so we don’t need Random Dungeon Finder to get through that period…
Satisfaction with the removal of RDF has nothing to do with wanting to expose people to the “amazing leveling experience”. I’m sure you’ve been paying enough attention to know that it’s pretty far from that. It has to do with encouragement of more interaction and engagement with other players to accomplish a task.
From Blizzard’s standpoint, it has to do with killing off any way of levelling enjoyably so they can unlock unlimited boosts.
Your goals and beliefs are not Blizzard’s business model.
Realm locked RDF gives you the best of both worlds.
Your beliefs about Blizzard’s business model =| fact.
Nah, the act of forming the group is also important.
Take away the teleport too, and tbh I probably wouldn’t care too much about a realm-locked purely group forming option, but I don’t need to make that compromise, because Blizzard isn’t interested in making one.
Teleport was/is required because cross-realm grouping isn’t allowed outside the instance. If you have a realm-locked RDF you can remove the teleport without much issue.
They’re interested in money, and this RDF removal is going to lose them a lot.
If they’re that interested in money to the point where it guides their design decisions, then they wouldn’t be doing these things in the first place. Why can’t you see that your ideas are in conflict?
They know they’re going to lose people. That’s the point, it’s not about the money. It’s about carving out the niche they want to carve.
Classic is making more money that Retail. But for many people, TBCC was the Wrath Classic waiting room, and now we’re going to not get what we were waiting for.
No, it’s about the money. Retail is failing, and they need to prop it up long enough to change it. But Wrath not being Wrath will lose them all the people who wanted Wrath.
If people wanted Classic Vanilla, they’d be playing Era servers still. Those are a ghost town.
Folks worrying about teleport yet they’re the first ones to go “Summon?”. Lmao
Teleport is take it or leave it, for me, as long as we get the realm-locked RDF.
Blame all the folks who pushed Blizzard in to #somechanges mode.
If Blizzard maintained #nochanges, then…obviously there wouldn’t be any changes because they know that would be the way to go, but this community whined, and whined, and whined, and they got changes, and now they get to sleep in the bed they made. Simple as that.
Sorry, but you’re not making sense.
What they’re doing for WOTLK-C is going to be horrible for business, but according to you they make every decision based on what’s best for business?
Have you considered…maybe what they’re doing is what’s best for business? …or is that just too shocking of a concept to digest? There’s a level of cognitive dissonance I don’t feel you’re recognizing here.
The decisions they’re making are to sell boosts, because their business model is whales. They are Blizzard so they’re failing to have the foresight that their bad decisions that they think will make them money, because it does in Retail, will do more damage than they’ll benefit from.
Blizzard has not been making good business decisions for a long time. But they think they’re going to make more money this way, which they won’t.
No, you just need to rationalize everything as if your ideas are Blizzard’s ideas.
Sure…proof other than that tin-foil hat you got screwed on super tight?
Right so you are theorizing that they’re just blatantly miscalculating the pros/cons of what they’re doing as if they’ve never played WoW before and don’t understand anything about the game they designed.
Fair enough, your opinion, but I think they’re doing fine.
Eh? Not sure what you mean. I’ve criticized plenty of what Blizzard has done with Classic.
It sure feels like that, yeah. Or they’re working off a twisted mental image that really believes that the Vanilla era was the only era people wanted, instead of a large contingent wanting Wrath as Wrath was.
The facts and truth will all bear themselves out tbh, when WOTLK-C is coming to a close and the numbers never dipped, if not increased and the whole thing was a massive success (classic-wise), we can revisit this discussion to see who was more correct in hindsight.
My prediction: WOTLK-C is going to be just fine.
Right. So with RDF introduced, there was an increase in players. It was a massive success in part because the second year of the expansion had RDF.
You can only say that in hindsight, my argument is that it would have been fine either way, RDF wasn’t necessary.
It’s just pointless, self-served handwringing to try and objectively assert RDF’s importance or necessity to the “wrath formula”, we’re going to literally be putting the stone to the grind and find out if any of that is actually true. We will literally know, without any reasonable doubt, what the correct answer to this dilemma is 1-2 years from now. No point trying to win the war before it’s fought.
Prediction: WOTLK-C will be just fine.