the basic elements of travel through out the world need to be monitored.
Okay this is an interesting concept…and a brand new one since Ive never heard of it ion thirty years of gaming. It will be of particular interest to Bethesda, who have a… shall we call, popular…franchise that includes instant travel.
You know where you can click once and travel anywhere you like? Or FF14 where they are embracing flight? Or other MMOs that have fast travel?
Metro: where did you get this from? Im curious…because Ive never ever heard of it before. Anywhere. In any alpha or beta testing systems. Its an interesting concept…was this form another game? From a game designer?
Whats your background in MMO design? Are you a dev?
I’m sure if you asked everyone randomly, do you want travel to take longer or be instant, people would all choose instant.
Yes they would. Time is, of course a valuable commodity. I’d LOVE transporter technology now, actually…
Its up to the playerbase to not stop there though, and instead ask ourselves what’s important in an MMORPG, and not just advocate for the easiest way out, like so many have done before us.
Yeah it is. Whats important in an MMORPG? Well, one of the core concepts is effort = reward. Funny part is, the current Pathfinder doesnt match that principle…as its sitting behinf an arbitrary one year timegate.
Which doesnt match that concept now, does it?
Metro: you keep telling us what is and is not part of MMORPG gameplay…and right now I am looking at an MMORPG that is becoming EVEN MORE highly successful by NOT doing what WOW is doing,.
What arent they doing?
Dangling things in front of player faces and pointing to a calendar “you have to wait all these months for a reward…but please keep playing and keep paying and we will give it to you…or we might change our minds…you never know…”