Um, if you want to take progression seriously, you do. M+ is probably one of the most toxic systems they ever put into the game. Even in guild runs it can be toxic. It also creates cliques in guilds too, leaving behind people that might not have the twitch reflexes.
Dungeons should have never gone the route of M+. 5 man content is tough to balance for a game that has 36 specs too.
I think people are the ones that are toxic. I think if you come across people in or out of a guild that are like that, just move on. Nothing wrong with the system IMO.
Meh, not many decent guilds left in this game. WoW has attracted that CoD crowed it seems like. Old school MMO players, the ones that were nice are a rare breed in WoW anymore.
Exactly this. Content isnât toxic⌠itâs just content. The people who do the content may, or may not be, toxic. If they are, find people who arenât. If the content was, in itself, toxic by nature then everyone would be seeing the same issues.
Its more blizzard went the esports route for wow. Games not esports focused (lotro, gw2, swtor, eso, ffxiv to name a bunch) all have vastly better communities.
Wow had a decent community, ignoring barrens/trade, but once crz/sharding+esports took into effect, community tanked. Though to be fair all of blizzard games have terrible communities lol.
Disagree, the system creates toxicity. M+ by itâs very nature creates anxiety and toxicity. If Classic is proof of anything, is that hardcore content isnât needed for the game to thrive.
Systems like Mythic raiding and M+ were added by very short sighted developers that were once elitist raiders themselves. The entire game now has this huge slant towards hardcore content.
If you donât participate in these systems as well, you miss out on the only socialization left in the game pretty much.
You get gear at same rate as everyone else. If anything youâre used to getting too much gear since m+ has only existed since they started giving out tons of garbage gear
Then you donât know those communities that well.
Clearly you never played Vanilla then. Or even Wrath (which is pre-shard/CRZ).
With the wrong people. And that is the issue. People donât like to accept that they often pair themselves with bad people for the sake of âgood classesâ. That is a bad call in judgement on your part, not the system.
M+ thrives if all members have the same goals.
Problem is many times at least ONE member will have different goals than the others and when they arenât met, toxicity ensues. Thereâs nothing the system needs to be at fault for that.
M+ thrives if you are lucky enough to have real life friends that play, or that you got lucky enough to find a decent guild. M+ outside of those circles doesnât really foster much of a community.