Balance Druid
Moonkin Talents
1.) Why don’t they just make a Moonkin Form Baseline for all druids? Why is it something we have to choose that’s just weird? That’s like us choosing Bear form and Cat form. That is just strange.
Wild Mushroom
2.) Should be slightly adjusted to be more interactive than just a press and AFK spell.
It should be changed to do its same instant effect but leave a fungal shroom similar to the old Cataclysm version. That will leave a fungal field on the spot the enemy player is cast upon that slows and does extra dots for those that stand in it. Make it like a 10-25 yd radius. It lasts for like 5 seconds. That would be more interactive.
As well as get rid of Fungal Growth and incorporate its baseline into Wild Mushrooms.
Improved Sunfire and Twin Moon’s
3.) talent should just have the increased range effect for Moonfire and Sunfire baseline.
As well as make the DoTs last the same buff up Sunfire duration from 18 seconds to 22 seconds.
As well as lower the GCD when casting Sunfire and Moonfire. Since now our mastery is tied to these DoTs being on the target allow for it to be smooth and not clunky.
So as a result Sunfire and Moonfire will hit targets in a radius of 15 yds.
Denizen of the Dream and Friend of the Fae
4.) should all be one talent.
Spell is too lackluster to be costing two talents.
Nature’s Balance talent
5.) Doesn’t regen enough Astral Power Passively.
Increasing it to 3-5 would be much better than 1 every 2 seconds.
Light of the Sun
6.) Talent should just be a baseline in Solar Beam.
Force of Nature
7.) This talent should be buffed. Either treant lasts longer and a shorter CD generates astral power off autos?
Or like make these treants cast magic like Wrath and Starfire when summoned instead of melee.
Wrath
8.) I never cast wrath. I never ever cast it. Only for the eclipse and then I don’t.
I really don’t know how to fix this spell and in the boomy rotation. But I’m all for just removing it and making Starfire 1.5-second cast time (Stealing Wrath cast time).
or SOMETHING! IDK!!
Skull Bash
9.) Can this spell be updated to auto-shifting us into the form to auto-use it?
But make it work intelligently if you are already in a certain form it doesn’t shift you into another form.
For example, I’m a balance and I’m in Moonkin form and I want to use the ability; make it so I auto-shift into bear form to use the spell.
The current iteration requires me to shift out of Moonkin into a Bear to use the spell it is really clunky and I can’t imagine how it feels for new players.
For example, I’m a feral druid and I’m in Cat form I want to use the ability; to make the ability smart and since I’m in cat it won’t auto-shift and let me use it as normal.
But if I’m healing or CC someone in my No Form. Since I’m Feral make it auto-shift me to cat upon use and silence; since I’m Feral.
Make this work and Vice versa if I’m Guardian Druid.
Gale Winds and Incesspant Tempest
10.)
Gale Winds: Increase radius by 25% and pushback by 25% and its range by 5 yds.
Incesspant Tempest: Reduces Typhoon by 5 seconds and increases the flow duration by 4 seconds.
New Moon, Half Moon, Full Moon
11.) Make this spell like a 3-second cast time. That does all its effects but staggered. So I cast it.
Then it will perform New Moon. 3 seconds later it will auto-cast Half Moon. 3 seconds later it will auto-cast Full Moon.
This will be much more engaging and make the ability more competitive. It will also allow us to have flow in spending the Astral Power from each 3-second interval.
Wanning Twilight & Lunar Sharpnel
May want to be looked at. They are 2-point talents and would really love them to be 1-point talents.
I know this might not happen for Wanning Twilight but lunar Sharpnel could greatly benefit from being converted into a 1-point talent.
Ursols Vortex & Mass Entangle
I miss my Ursol Vortex, Mass Entangle, and Solar Beam combo. Bring it back. Separate Ursols Vortex and Mass Entangle, please. </3