The last miniboss dragon in Rise have 2 trash before the last boss so miniboss dragon get 2 stacks of bolstering. That dragon cast the unhealable AoE and one shot tank with breath
And on what level is it a one shot? Almost like tanks have defensives.
You can only plan around bolstering so much without losing significant timing and sometimes âappropriateâ decisions are absurd regardless of how you slice it or dice it.
Even if you divided dps properly not to bolster as much as possible there are enough dangerous adds this season on too many dungeons where youâre playing with your healerâs mana to keep you alive if you wait too long. Just one example.
Bolstered miniboss dragon before last boss in Rise can one shot any tanks with poor magic defense like Brewmaster Monk. Have you seen how much Infinite Fury from that dragon with 2 stacks of bolstering? Itâs hard to not have anyone dying to that in 20+ and higher
That is flat out wrong because rise keys have been timed above 24 on any tank spec. And thatâs with Fortified. Tell your tanks to L2P.
That dragon is not an issue for any tank. Hell I never pay it any attention and Iâve done 25 both weeks.
If anything, Bolstering needs a mob review, like any mob that:
- has a noticeably low Health pool and
- tends to pull in decent to large size packs
should NOT bolster (this means things like the dogs in Waycrest and the flowers in everbloom).
Youâre not âslowing downâ, youâre just not going hog wild with AOE. The rate at which you get through trash is always determined by how fast you can kill the mobs that are either very dangerous or donât move. It does absolutely nothing for the speed of the key to just explode all the little mobs and bolster the big one. Wait to do your big AOE until the mobs are more even.
You must be that Demo Lock I saw the other day who said he âcouldnât stop AOEingâ when 30% of his damage came from Implosion.
Really though, Bolstering needs to decrease damage taken, not increase damage done. Make it 10% per stack so if you get to 10 bolster, your DPS have to just sit in a corner and think about what theyâve done.
EDIT: Though if it did decrease damage taken what would most likely happen is just a race to AOE burst first so you end up at the top of the metersâŚ
I have a question for those of you debating this. I tend to agree with you and this week I made a comment in my guild which kinda got everyone arguing (Iâm good at that, apparently :/)
I think too many mobs are immune to stuns and that is kinda BS. Bolstered mobs being able to be stunned makes them a lot easier to deal with, yet SO many trash mobs are immune to stunsâŚ
Am I on the right track or is making more mobs susceptible to stuns too trivializing?
The problem for Enh shaman: AoE / cleave is single target rotation. That means I can kill Lashers faster than Berserkers / Adominations / other in EB without actual targeting Lashers. That can apply to the other dungeon like Rise, WM dogs and etc. The mythic dungeon pool have too many small HP mobs along with a large HP mobs
Some stuff just shouldnât bolster. Like swarming mobs. Eg. the dogs in Waycrest Manor. Thereâs a miniboss before Soul Goliath with like 18 mil hp and then 3 dogs around her with like 2 mil hp. And they bolster. Thatâs dumb. It was dumb in BFA, itâs still dumb. And the little flower guys in Everbloom. zzz
Hello! I see you understand how Bolstering used to be handled! It used to increase mob health by 20% per stack and not fall off until the mob died or reset entirely. As a result, it was very easy to create raid bosses out of random trash mobs and lose a bunch of time as a result. Sometimes it was actually faster to intentionally wipe to the miniboss, run back, and kill it without the Bolstering stacks!
Fortunately, Blizzard changed it so that it only increases damage dealt, and temporarily at that. Itâs much less awful now, and even you can enjoy its current iteration, because if the wrong AoE-spamming / aggro-ignoring mob gets 10 Bolstering stacks, the DPS already get to sit in a corner and think about what theyâve done, because theyâll be dead! Happy dungeoning!
I can respect what bolstering brings to the game. I do think it has a place in M+. It forces group to approach the dungeon in a different light, its about smaller pulls.
However, with that being said I agree with a lot of people in this tread-- it can use some tweaking.
I think either the bolstering needs to be lowered to 10-15% per stack. Or many of the low health mobs need to not bolster, or maybe they only bolster half the amount. Something like the Bolstering is 10% damage per stack, and every primary mob drops 2 stacks. Lower health mobs only drop 1 stack of bolster.
Bolstering half the amount would be a decent solution. Overall perhaps the biggest problem with the affix is that all it takes is 1 or 2 of it to push an add to murder the group in the right dungeon.
The second is that if you get a lot of low health mobs, they can push other mobs into the murder group zone with just basic cleave.
True but Blizz can do the basic solution to that and just not have the ridiculous low HP mobs give bolstering. Idk why the flowers in EB get a pass.
Agreed! Its a fine affix if there werenât certain pulls that you just cant pull a âsmall amountâ like the flower pulls in EB.
I would even be okay if the affix increased damage by 10% and remaining health by 10%.
There are definitely some specs that have it tough. But especially on fort, youâre not going to giga bolster by yourself.
The far, FAR more common scenario is people just refusing to hold their AOE abilities because they want to be at the top of the meter. And speccing into full AOE with garbage single target. Itâs not an affix problem when someone is doing 300k overall and bolstering everything while also doing sub 100k on bosses.
Anecdotally, participation is down HEAVY this week. The first few weeks of the season were some of the best m+ ever. Affixes werenât horrible, and engagement seemed way up.
Now, it feels like the game literally died. Itâs like everyone just said ânope, not doing thisâ and itâs been so hard to get into a key, or even fill my own key.
You can debate how broken it is or not in raelity, but the perception is that it really sucks, or is unfun, and it has people completely turned off from running keys.
The drop off this week feels precipitous.
I went into a 23 EB expecting it to be obnoxious and maaaaannnn, i underestimated it. Whatâs most annoying about this particular dungeon is that itâs such an easy fix ⌠the flowers just need to not trigger affixes like bursting and bolstering because it makes required pulls in the dungeon cause instant or basically unavoidable deaths that just arent fun to play around.
Take bolster/Burst/Sanguine off the flowers and EB becomes a mid tier difficulty dungeon every week