People that want more of a challenge can do the harder difficulty. You can still experience the raid and will have a high enough ilvl from doing the new zone.
In 2 weeks we will also have a second legendary which will make a lot of the content significantly easier.
It would be cool if players had more control over encounter difficulty like some Ulduar fights where you could activate or deactivate certain things to increase difficulty. Or Terrace of the Endless Springs in MoP where the order you kill bosses affects the difficulty.
Bull***t . Its the weak hearted players who think that teh bosses should just drop dead because their 'mog is fabulous thats teh problem . people today dont want to earn anything . Blizz should just mail them mythic gear when they log in .
want something --earn it . Nothing wrong with the dificulty of LFR or normal.
Most of the bosses so far have been getting dropped pretty quick. It seems like a lot of mechanics but these bosses are getting killed in less than 10 pulls.
Another reason I stopped dungeon running for the most part. The dungeons are more like a road side circus kiddie ride than a dungeon at this point.
I dont know how casters are staying still to cast, lol.
I started to get very suspicious of the tuning when I noticed how many round numbers they use. The amount of 5, 10, 15%, etc. adjustments they make is silly. It seems like they are just feely-crafting their way through.
oh please…i ran a few mythic in BFA…it was a joke to get thru. and like I said…more like a kiddie ride in a circus. Freehold for god sake is as juvenile as it gets.
im not going to argue with you today, friend.
its a flipping memory game. you know when to jump…you jump…end of story.
and at a point its just hokey kiddie ride crap.