It is literally random bg with a rating attach to it. What horrible idea, bg and group pvp cant never be balanced. There is a reason, they taken out 5v5 and abandoned rbg
Yes, there’s been discussion about this before. Any other metric than a pure win being the determiner of you gaining/losing MMR (and by how much) will lead to degenerate gameplay behavior. They will never implement such a thing.
Lmao @ at some of these takes on heal and damage output. Here’s the deal on that…I don’t need a wall of text for it. The best way to win is to send more of their players to the gy than they send of yours. End of story. That means healers and damage have to be higher. Any other take on this is freakin ludicrous and stupid. And funny. I had a good chuckle reading some of this idiocy
People can debate all the want about whether BGB is competitive or not.
There is only one measure of whether it is, and it’s not if current solo shuffle players or if 3v3 gods are able to get high rating. It’s if players that make it to the heights of rated BGB ratings are able to achieve this frequently, season over season, or with multiple characters. If this is the case, then it’s a skilled, competitive mode. If not, then it’s probably not. Same as with Texas Holdem.
My experience with BGB has been absolutely horrible. After 10 games, 2 had clear win traders / throwers, 3 of them had leavers either immediately or in the middle of the match, including one instance where we were actually winning.
Either I have the worst possible luck with teammates, the sync queuers are out in force and I keep getting the short end of it, or I’m just horrible at battlegrounds. And it couldn’t possibly be the later; I got 1.8k in RSS day 2 after all. /s
If someone is purposefully throwing the match, report them for gameplay sabotage.
And let’s hope that blizzard implements some tough account wide leaver penalties for rated modes.
same here man more or less. I didn’t notice til I was watching back a few games I recorded, you get conquest on losses. Ya…that right there is enough incentive for people to play it just because and throw or afk or generally not gaf. Take away the participation trophys and it’ll prob be way more competitive.
You have to lead them. its time to step up!
Yeah I ignored them, then reported them.
Like I mentioned, pretty sure I got a future BG with them where they were doing the same to other players to some extent or another (so another person told me, as I couldn’t see their messages) in the BG.
- But going as far as even whispering to someone how much they suck is pretty excessive too – It’s apparently also rather common with arenas with partners from matches that were lost.
So ultimately yeah, getting a crack down on those who do such regularly would be beneficial for the PvP community as a whole — Especially for newer, learning or returning players.
I’m 7 w 8 L and I am healing my butt off.
As a healer I am something like 1-6. Generally top, or close to top heals. Escorting flag carriers, just to watch them run away from capping the stupid thing. Couple of leavers. One game a fury warrior on the other team beating my entire team in dps in the first couple of fights. Been a blast lol.
Just keep getting ctf matches where none of my team can kill anyone or do any damage. I get over 300 million healing done and my team ends the bg with 5 honorable kills and being spawn camped all match. This is almost every game i play.
There are many ways to measure it. As I had before there are multiple examples its not usually as simple as “How many flags you clicked” or “Top damage”. But those are good starting points. Usually if your 2X healing or dmg and you lose due to some players having 0 of both and simply AFK. If we look at WSG and have it for flags returned it would be fine as if someone has 7 returns they are most likely helping even if they are only playing for “flag returns” as an example.
Got my first loss in Blitz this morning. Gilneas - our preservation evoker in his infinite wisdom thought it wise to babysit the mines with our druid tank instead of healing WW. We got cleaned up and couldn’t overcome. Not sure if he thought he was in a random BG, afk, or what.
What about people who help kill the enemy FC but don’t actually return the flag and otherwise have low damage because they spend their time CCing the healers so the rest of their team could nuke the FC?
as I said its not 100% you would need a bunch of background factors which are all measured. This is done with alot of games even ones Blizzard tried and failed to compete against lol
Yeah, like I said I don’t disagree in principle but that would cause people to play for stats rather than actually trying to win the match. I don’t see a practical way of doing this in WoW, or any other game I’ve played.
both factors should be held but losing shouldnt be 100% detriment since its so much out of the control of 1 person. Winning should still be a big consideration but how losses are calculated and if you are simply the bottom of every chart for winning as well.
Unfortunately this would result in me gaining less rating from wins and losing more rating from losses. I would be penalized under the proposed system, based on how my blitz matches have gone so far, even though I have won most of my matches so far and in no small part to my actions within the match.
Currently 1-7 and unsubscribed because the matchmaking is a joke. Shouldnt take this long to get my points for the week. Matchmaking should aim for 50 percent win rate.