Blade dance and mana burn

actually I would like to see reverse magic becoming preemptive, like a 3 second buff on your target that reflects all incoming magic spells

need more ways to outplay things like that
11/04/2018 12:47 PMPosted by Laoghaire
actually I would like to see reverse magic becoming preemptive, like a 3 second buff on your target that reflects all incoming magic spells

need more ways to outplay things like that
Outplay a DH mechanic? Na Bliz will never allow that.
11/04/2018 12:47 PMPosted by Laoghaire
actually I would like to see reverse magic becoming preemptive, like a 3 second buff on your target that reflects all incoming magic spells

need more ways to outplay things like that
Are we also increasing the range to 40yds? Predicting the cc and also getting into melee range ahead of time seems completely fine and everything, but yeah, no. Maybe we should change mass dispel to work like that also, cuz reasons.
11/04/2018 12:47 PMPosted by Laoghaire
actually I would like to see reverse magic becoming preemptive, like a 3 second buff on your target that reflects all incoming magic spells

need more ways to outplay things like that


Literally any CC on the DH will stop them from reversing the healer. Or, if you're particularly observant, you can also wait until a DH has used a fel rush. If they're snared 1 fel rush often isn't sufficient to make it back to the healer.

TBH though I'm real curious why people are suddenly so interested in reverse magic. DHs had that !@#$ all of Legion. DH representation on the ladder is also super low so it's not like you're running into them that often.

It's also curious that people have major issues with reverse magic when Blessing of Sanctuary exists and is, by and large, a much stronger ability.
11/04/2018 11:45 AMPosted by Informant
not a very fun class to play IMO

Now we know you're trolling.
11/04/2018 01:19 PMPosted by Glowrss
Literally any CC on the DH will stop them from reversing the healer


look at this guy...

In order to cc a healer on a DH team just cross CC.... obviously its EZ

thx
11/04/2018 01:19 PMPosted by Enos
Are we also increasing the range to 40yds? Predicting the cc and also getting into melee range ahead of time seems completely fine and everything, but yeah, no. Maybe we should change mass dispel to work like that also, cuz reasons.

I mean if that means that the overbloated mobility finally is justified, I'd call it a win win. Not sure why you're comparing MD with reverse though, just kick the MD.

I don't even really have a big issue with reverse in particular but I think all cc breakers (minus trinkets) should be preemptive, whether it's reverse, sanct, IBF or berserker rage. Risk being cc'd, be rewarded by not being cc'd. If you fail you still have your trinket to fall back on if needed. Seems reasonable to me ¯\_(ツ)_/¯
11/04/2018 02:27 PMPosted by Moltkè
11/04/2018 01:19 PMPosted by Glowrss
Literally any CC on the DH will stop them from reversing the healer


look at this guy...

In order to cc a healer on a DH team just cross CC.... obviously its EZ

thx


I know you're enhance and so all you wanna do is zug zug people down but....

There are not that many CCs that reverse magic works on, and nearly every single team comp that has one of them is going to be cross CCing anyway.

Or are you suggesting that things like RMP, Thug, RPS have a lack of additional roots/CCs ?
11/04/2018 03:37 PMPosted by Glowrss
know you're enhance and so all you wanna do is zug zug


Look at you again...

I have to make a decision of when to CC BECAUSE my cc is casted NOT INSTANT and it has a COOLDOWN and can be DECURSED...

I am in the mindest that CC should be a choice therefore all CC should have cooldowns and not instantaneous (that's my opinion, others may disagree)
11/04/2018 02:37 PMPosted by Laoghaire
Not sure why you're comparing MD with reverse though, just kick the MD.

I don't even really have a big issue with reverse in particular but I think all cc breakers (minus trinkets) should be preemptive

Except MD for some reason apparently...

Just kick the MD, if you have a range kick, if it isn’t on cd, or if you have a melee kick and get to the priest in 1.6 seconds and don’t get insta-feared. Why can’t you root or use any cross-cc on the DH to stop reverse then? Goes both ways.

Class with multiple as well as spammbale cc doesn’t like people having tools to mitigate ‘some’ forms of cc, unless it’s completely telegraphed and too easily played around. K.