BG Queue Math - Untenable In 1 Season

What exactly does math have to do with this? That it takes a long time? Congratz you proved the honor grind is long

oh dude ur so pwning every1 thanks for the bumps though!

Am I? Or are you just making yourselves look like the idiots

Except u can’t premade in merc mode. Unless blizzard is stupid enough to do that feature. Also win sharing can still happen. U see premades enough in a bg u build a relationship with those peeps. Messages are done over discord and boom win sharing.

Saw it in classic.

Pretty sure the solution that will actually happen is:

People just quit outright. Blizzard is an empty shell of the company they used to be… and their failure to predict this and/or do anything about it reeks of the same incompetence that cost them the top mmo slot to that weeb garbage FF mmo.

Personally, I play this game for the pvp and love me some bgs, but the queus and the absolutely atrocious honor/hour are making it rather untenable… You can’t gear, and there’s limited arena partner availability, even on one of the most populated realms in the game, because people don’t want to play without even a basic set of gear before doing arenas and get deleted by melee like myself with raid weapons or t2 smithing weapons.

Regarding the thread at large, token turn ins should be accounted for in the honor/hour metric, as they actually end up being a substantial chunk of my honor gains now (basically as soon as i have the marks for my next piece, every token after gets converted to honor)… They are actually a pretty sizable boost to honor/hour… even if the end result is still that the honor gains largely suck horrifically.

Regarding Merc mode, however, I actually agree with the dwarf that it’s a garbage solution… I was one of maybe 100 total players to get prestige 500 in Legion, which means I was doing a downright ludicrous amount of honor farming during that expansion… Even with +50% (or was it +100%? , I actually can’t remember) honor from merc queuing, and getting instant queus instead of 15-20min queus… it STILL WASN’T WORTH QUEUING with the Alliance at that time, because Horde won every single bg, because every single person who remotely gave a damn about pvp was on horde already and all merc mode did was force you to group with casual trash incapable of doing anything resembling a bg objective.

I’ll be honest too, you’re already seeing that playing out in tbc classic… I think I’ve lost a single AV this entire xpansion so far… and 95% of the time alliance win the others is when they have at least half a premade

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Bump 10 chars

retail is the perfect game for wagies with no free time. Go

Dude I’m okay if they offer a paid faction change at the point lol

Sounds like you know something needs to be done and you actually said all your choices.

Honor gains are terrible for alliance as well. You lose 90% of your games, and even if you didn’t, unless you’re 5 capping you’re getting 200-300 honor for 20-30 minute wins. Hardly the “3-4k” an hour fantasies you see mentioned on the forums.

Honor in general is just awful and it was not like this in original BC.

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When you create a system and are in control of a system, you are responsible for what people do within that system.

No you aren’t

So a hospital allows parents to take their new born babies home whenever they want.

Many infants develop adverse medical conditions. Some even die.

I guess that’s on the parents. They should have known.

Do not forget the honor daily quests as well.

I think the unfortunate truth is that the PvP community is a minority playerbase in Classic just as it is in Retail.

Gladiator cut off rates would put the number of players in arena across both factions at around 10,000 - by comparison 132,000 players have logged raids just this last week.

The arena numbers are much more accurate to the actual number of players PvPing because it queries from an API provided by and supported by Blizzard.

I also think a combination of Blizzard not adjusting honor rates during the pre patch 14 hour window and again during the first 2 days of launch weekend for EOTS flag caps has turned a lot of players off from even wanting to try.

They can track down and punish people exploiting Chess Event, the 3 players who were able to buy Season 2 rings, and the one player that wall logged through the invisible barrier to get raid token reward arena gear - they most definitely could have fixed the massive advantage players had with fudged honor rates.

I would have really liked to see 1 or 2 fresh TBCC servers at launch that do not allow paid boosts and share their own battlegroup attempted to let the even smaller minority of the playerbase that actually enjoy PvP and aren’t just chasing gear and clout get away from these issues.

If you have time to level a Blood Elf to 70, you have time to grind out the PVP set.

I like most of your ideas but hate the idea of merc mode.

Go ahead and add that 2/3 of that 600, or more, is just waiting for a que to pop up. Not actually working towards earning honor.

You’re right the amount of Honor both factions are getting from BGs is actually abysmal. However the queue, well not much can be done about it. Maybe they are leaving honor rates low on purpose to try get Horde to quit TBC so the queues can even out, idk. But they really should increase Honor rates. This feels worse than in pre-patch after they did the x10 nerf.

What an absolutely terrible analogy. Holy mother of god you guys are coping anyway you can aren’t you lol

For your analogy this would be like saying hospitals are reliable for parents who don’t vaccinate their kids. They aren’t. They can’t make them vaccinate their kids no matter how much you tell them it’s a dumb thing to do. Similar to what’s going on right now.

Who made the game?

Who made the races and factions?

Who allowed players to make characters on those races and factions?

Who made the pvp system, honor gains, and gear progression?

Who made BGs, battle groups, and the queue system?

I’ll make it easy for you:

A) Blizzard
B) Blizzard
C) Blizzard
D) All of the above

The situation is purely a product of the system they have created.

Yes, players have choice. But they can only make choices within the framework that was created and presented to them.

If your system sucks and isn’t fun, players are much more likely to simply quit the game and go find a game with a better pvp system.

The system isn’t working for a large portion of the player base.

The system needs to change. And I don’t think free faction transfers are going to cut it.

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