Have they said how long they will leave the hardmode challenge in? I was wanting to attempt it once I got some better gear.
No clue, right now Iām just upset I have to rekill a boss Iām locked out of on hardmode just to get the the boss I want
Yea that sucks.
Thatās debateable imo, seems to me the ānoobsā are less toxic usually. They are worse players, but you wonāt really see snide/toxic remarks out of them.
In my experience with PUGs:
-
0 - 900 io : casual territory, most will stay even if the timer expires or the run is a wipefest
-
1000 - 1800 io : this is āthe sweet spotā, players that know the dungeons and are experienced enough to actually time runs but are still mostly chill/non-toxic
-
1900 - 2400 io : this is where you start to run into āelitistā types who are prone to criticize even the smallest mistake with snide/toxic remarks, these guys can (and do) insta-leave a run after just 1 wipe
-
2500 - 3000 io : these are rarer in the wild, and Iāve only been with a few of these (they were on their alts), but they seem equally prone to criticize the slightest mistakes made by the group
Maybe.
But I hope it isnāt nerfed.
We need hard dungeons.
#stopCateringToPlebs
#stopLootHandouts
Is it a new guy? Thatās scary. Our Quality Director would tell them where to stick it.
I didnāt think so but it got me thinking.
Nope, its a guy who took over the quality position at a company that doesnāt make airbags very well. Heās had a few years to get into the swing of things.
What you say can still hold true with my comment. I typically stay between 10 and 14 level keys and donāt push any higher nor have a desire to want to. My groups generally have people that know how to laugh at themselves when they mess up.
If I run a 4 to 7 on an alt I get a dbag almost every time in the group.
Oh airbags. Iām glad itās not something serious like safety or regulatory items.
Waitā¦
Amen brother
Donāt you do all your runs with guildies though? Of course people are going to behave themselves/be nice to each other if itās a guild run.
Iām mainly referring to the land of PUGs, I find my little comparison chart above holds true more often than not (with regards to random PUGs).
It varies really. This guild has three raid teams so sometimes I get in a full guild group and other times itās a full pug.
I donāt have the io addon and just invite based off item level and class lol.
O.O
Whatās the minimum ilevel youād recommend before attempting the new Mechagon dungeon?
Hard to say, itās more mechanics-driven than anything. It gives a slightly higher iLevel (415) than regular Mythic 0ās (400), so Iād say you should be fully equipped with current Mythic 0 gear? (Not sure if that adds up to a total ilevel of 400 or not, the math can be weird sometimes)
Around 400 would be fine, assuming the team is at least slightly more intelligent than a potato.
Our group average was around 405. I was 400 as tank. Group finder says 400 recommended minimum item level.
Also what herc said lol. Just canāt have dummies in the group at any item level really.
Yeah we had a pug DK in the group that really added some time to our clear because he kept dying.
Geez. Youād think the dk would be the last to die with all their defenses.
Well they donāt help too much if you get hit by every mechanic.
Shoulda brought a Prot Warrior son
Speaking of tanks, the 520-ish io tank I played with in that bad run was also a DK (around 416 iLvL I think). I dunno what it is, DKs just seem squishy
Earlier in the day I played with a PUG 410 Prot Warrior tank in the same exact dungeon and he was super sturdy even against bolstered mobs.