BFD Nerf made it so boring

Well, gear progression is the fundamental motivation for people to play. If I could gear up just killing super rares the same way that a raider does, then I would love to log in every day in farm super rares. Even if there are super small drop rates.

But the only way to play is to deal with what is perhaps the most toxic community in the world, next to League of Legends. Not a chance.

And I understand having a guild is the solution to this. When I tried retail again for Dragonflight, it took me probably a month to even find a guild. And then it was difficult to schedule raids because I don’t want people depending on me to deal with me having to cancel.

I didn’t then go on the forums and demand retail change for me (although I did advocate for a parallel solo meta). But I am glad that they seem to be making a version of the game here that is more applicable to players like myself and others. So I’m advocating for things like pug accessibility to gear progression here.

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It’s an objective fact that vanilla was hard for its time. Unless we all think taking 90 days for the first full clear of a raid is easy?

You apparently weren’t around at the time, because Everquest and Asheron’s Call players mocked WoW players for playing the “easy MMO”.

EDIT: Even in interviews at the time WoW’s original development team were proud that it was a game “even grandma could play”.

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What does that say about you? When a raid takes 17 minutes to clear in SoD and you don’t want it to be any harder.

Kelris was harder before the nerf because casters couldn’t barely do damage on it. If you paid attention to damage meters, you’d see casters who did a lot suddenly did hardly anything. Yes, once the casters could actually hit the guy, it was a lot easier. It’s a level 25 raid, it’s not end game content. It’s not supposed to be challenging.

Why on earth would they offer challenging content, that’s going to be phased out in a couple months, and drive off casuals that are checking out the game for the first time?

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You’re completely wrong, BFD is endgame content. They capped the level at 25, so 25 is the endgame for this phase. This argument is beyond stupid and needs to stop.

What difference does it make? No-one is impressed if you kill kelris, it’s a joke before and it’s a joke now. These raids don’t need to be “hard”, and they shouldn’t even have lockouts.

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Is impressing people your only motivation for taking on challenges?

It’s not a challenge. And no-one cares about it. There’s no reason for a level 25 boss to be “hard” for casuals.

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If you want a true classic experience then they need to remove the Internet forums, social media, etc because in 2004 most people didn’t know about the “world of Warcraft” and used in game chat to learn how to do things

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You’re about 14 years too late for that my friend. Players bawling they didn’t see things is why Blizzard makes it so easy that it’s impossible to not see it.

I agree, I wish it was.

you can have a raid that isn’t hard.

Then why are you on this forum posting about it?

Why are you posting about it? I can say my opinion like you. You want your echo chamber because you’re insecure. You also want to feel like it’s “hard” because you’re insecure and think it validates you somehow.

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I pity you, truly. You’ve proven time and time again in this thread that the only value you place on yourself is in your ability to play a game no one takes seriously.

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Enjoy a challenge while touching grass. WoW is for unwinding after a long day, find your fulfillment elsewhere, you will be better off for it.

That being said, a higher difficulty feature would be nice for those that want it but to add better rewards will further advance the gatekeeper culture that retailers crave.

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The projection is palpable

I think nerfing BFD to hell is fine and heres why.

1- lv40 cap is coming in 1-3 weeks, At lv40 BFD will be trivial, People might do it for friends to get geared, The epic staff is still pretty decent even at lv40, it’s pretty much staff of Jordan.

2- When the cap is lv60, new players will still play SoD late, they will maybe do BFD at 25. This will be their first raid in wow. It’s best to make that first raid not bust their balls.

So yeah each new raid should release on the hard side, then after 2 weeks of being released get toned down a bit, then when phase 2 releases make one final nerf on BFD.

They should also buff the drop rates of items once phase 2 comes out. 4% for a epic staff is pretty bad. Like if you were lv25 and the cap was 60. You’re only going to have 1-3 lockouts before you are way above lv25 and the staff isn’t that good. Unless they remove the raid lockout so people can spam BFD for a bunch of loot.

If the drop rate of big items remains low, People might not even bother doing BFD and just focus on leveling which i think is a missed opportunity. Heck they could make bosses drop 3 items instead of 2 and make Kelris have a 50% drop rate of the staff. This would drive people to do BFD at lv25 rather than skip it because who wants to do a 1 in 25 shot at getting a staff.

This change would make BFD relevant even for lv50 players as that staff is pretty much on par with a pre-raid lv60 bis staff.

Allowing casters equal participation is a nerf to this person. Ignoring that it was easy to just go all physical and steam roll it before anyway.

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yeah I said people were just dumb back then. the game WAS easy. the majority of people playing then just sucked and didn’t have the knowledge needed to beat it. duh

It’s safe to say it was Hard for the entire playerbase for the time. Which seems to be what a lot of people are looking for in SoD