BFD a step in the wrong direction

Does BFD even have as many footwork mechanics as your average retail dungeon, let alone DDR?

The mechanics are basic, but punishing if you neither respect them nor understand them. Aside from the overtuned resistances at the start, I couldn’t have asked for a more satisfying low level raid prog.

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Lets say I take you at face value and assume you aren’t a troll. That you truly think BFD is a step in the wrong direction…

BFD is the easiest raid Blizzard has ever created, so if you want easy raids it is a step in the right direction, but needs to go further.

The majority of players (myself included) would like them to take a step back towards more difficult raids.

Not everybody is cut out to be a raider, just like not everybody is cut out to be a top tier PvPer and get the best PvP loot why should the skill requirement on PvE be so low that everybody can do it regardless of their skill level giving out the best PvE loot to everybody?

This is why I think heroic nodes should be put into the raids, ideally there should be three tiers of difficulty, one tuned for normal difficulty one tuned for easy which gives weaker gear and one tuned for more difficult which gives stronger gear.

and now the serious question what mechanics in BFD do you find hard? the only part I still struggle with is the murloc dance I don’t die but it still stresses me out.

First boss:
I stand behind elemental and push mangle. If I hear omen proc, I push shred. If I don’t have roar up, I push roar. If I get debuff, I jump in water. Ranged players can stay in water and just keep DPSing to pretty much ignore every mechanic.

Second boss:
Cry. Mostly the same as first boss but I just run away when shield break is happening to not pinball into death. Now I can push Rip if I have too many combo points because it’s not immune to bleeds.

Third boss:
Same as second boss, just gotta waddle out of ice patches when they drop.

Fourth boss:
Same as second/third boss except gotta dodge murlocs.

Fifth boss:
Same as first boss but just swap to hit lightning totem when it appears. Don’t want to apply rip ever because the dot ticks seemed to cause backlash as well.

Sixth boss:
Actually have mechanics which involves go in sleep phase, kill knife-ear spirits, click portal. Resume tunneling boss until win.

Seventh boss:
Stand behind boss. Just stand behind boss. Maybe kill adds before resuming standing behind boss until win.

Considering I can clear the raid by just auto-attacking and hitting mangle 95% of the time, I do not understand how anyone believes that BFD or any PvE content in Classic is difficult.

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Yes!

Who one earth are these MMO players who want reflex oriented/rythm game adjacent style boss encounters…why is EVERY single MMO designed this way.

Maybe this is why the MMO genre is dead. Because they’ve all designed themselves the exact same way. 1. Get to end game as fast as possible. 2. Run the same dungeons/raids hundreds of times. 3. Wait for next expansion and repeat.

I want raids to be mysterious and exclusive. Epic and scary. Dynamic.

I’m willing to bet the ENTRANCE rate for BFD is low, let alone the clear rate. Because NEWSFLASH only a tiny percentage of players care about raids.

The majority of players (myself included) would like them to take a step back towards more difficult raids.

No. Just a vocal minority want this. Most players, in reality, don’t even step foot in a raid.

This is why I think heroic nodes should be put into the raids

Bro…running the same linear raid over and over again is trash gameplay. This is why MMO’s are a dead genre.

I was not goi g to comment. But this is getting ridiculous now. Barron aquanis has 2 mechanis 1 if your mele. If you do frost dammage fl hes immune. Turtlte boss just zoom out your cammera to look fir orbs. Geli theirs areas you can stand tgat murlocs cant go to. Ive full cleard BFB as arcane with the longes5 cast times on any class in game.and i still manage with low ping to not stand in bad. Avoid mechanics. This post just seems like you want lfr in which people dont do mechanis and get free loot. I dont understand what is so dificult. Rach boss has a max g what mabee 2 mechanics. Its not a difficulty issue its a you issue.

To be fair ive full cleard with no gtreenxh and no consumes. Its just dont stand in bad and pay attention to your surroundings. And most of the bossees MOST are mele friendly. Your complaingon a public forurm then when somone responds you say theor being toxic and elitiest for you having an opinion. But opinions dont trump facts. FACT 1 BFD IS NOT HARD IF YOU PAY ATTENTION. FACT 2 BFD van be cleard by pugs in all greens with no discord. Fact 3 just watch a video on. Game mechanics and dont tunnel vision and you win

Dude im not a mythic raider on retail and sure as hell didnt play season of mastery and didnt raid in wrath classic and kelris is still easy sause just intrupt him.

He’s making this post precisely because he DOESN’T want LFR.

BFD is easy and any one comparing it to anything in retail raid/dungeon wise has never done anything higher than a heroic dungeon in retail. BFD is on par with normal retail dungeons and I could let my cat do those and he would be fine

People like you are completely missing the point.

It was designed to be a harder raid. It was designed to be more like a Wotlk raid. Not terribly hard, far from the hardest raid of all time. But still a step in that direction.

A step in the WRONG direction.

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His post was effectively asking for SoD raids going forward to be LFR difficulty so that they would be more accessible to the general playerbase.

Most players who commented are effectively saying that BFD is just barely a step above LFR difficulty already and it kind of is about at that point where as long as you have functioning WASD keys and at least one damaging ability on your bar, you can clear it as a DPS and live but that is, according to the OP, still too difficult.

Op? Not at all.

Op said

This is classic not the crap retail has turned into where every fight is Dance Dance Revolution on a keyboard. Turning classic into this is the wrong move. Classic is about the journey and the discovery not how fast my reaction time is!

Some levels on DDR are easier than others ya know? The point is about the design philosophy.

Why on earth do people want raids to be a boss rush mode with dark souls style bosses that you fight with groups of 25 people…oh and they have a bonus hard mode.

It’s not about how hard it is. it’s about it being dumb and boring.

Because we’re on the cusp of that style of gaming getting unpopular again. It goes in waves.

Early NES games: Tough, punishing, and hard
Late NES game, early SNES games: Easier, more family friendly, and better over all design.

Then it goes back and forth over the years. The latter part of the cycle started around the time that they put in a more casual mode into Dark Souls 3. The “true” Dark Souls fans threw a fit about that one.

The “games must be punishing and not fun and hard” crowd has been fighting the swing back to better development and easier overall games for years now. All they’re doing is extending this side of the paradigm swing.

Games with one difficulty, regardless of genre are a dying breed. You have to have the 5 difficulties anymore.

Classic players couldn’t do lfr difficulty. they absolutely wouldn’t have been able to do sark on lfr if they thought BFD was too difficult

I agree with this. LFR difficulty in retail is a few levels above BWL and most of AQ40.
TBH it’s closer to Naxx without the world tour of world buffs requirement.

So you have cleared molten core. Must be a hardcore raider then…

Ummmm. Classic isn’t hard. Mc isn’t hard. Classic is a nothingness when it comes to HARD lol

Classic is and always will be a game for people that need a self worth by accomplishing quests to feel big and bad lmao…

It teaches nothing to players that want challenges in life.

That is why most classic players are Karen’s and whine about it constantly to never be changed.

Classic had so much potential and fell flat on its face…

I struggle with sarcasm when it’s spoken to my face… Reading it is even harder. I’m pretty sure there’s only two mechanics in the whole raid that you can’t just completely ignore.

Boss 1) Everyone ignoring being the bomb can cause a wipe in some circumstance because you’re just going to lose through attrition.

Boss 2) Everyone running over bubbles will kill everyone.

Boss 3) Yea, she’s easy, moving on.

Boss 4) What do the running murlocs do?

Boss 5) You have to kill totems?

Boss 6) 3 or 4 things here. Which is why he’s problematic.

Boss 7) Don’t get breathed on.

Every boss (save one) has at least one, avoid/don’t do that or the group gets wiped, mechanic.

Have you done Karazhan in TBC Classic…? These fights are a joke in comparison.