BFD a step in the wrong direction

Just flag for trolling & ignore.

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Whining about what not liking the direction Classic is headed? Is this not the forum for SOD, am i not allowed to have a opinion? Again disagree with me all you want but there is no reason to belittle me.

Yes, it’s the forum for SoD. Not Classic

If you don’t like the direction SoD is going then…go play Classic

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You complain about others being toxic but your OP just insults anyone not in your situation. Do you see the irony or are you just going to insult me too for calling you on it?

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I will but as a customer i wanted to give blizzard my opinion on the direction for the future of classic. Why is that so wrong? Stop being so toxic to those you may disagree with no one is forcing you to comment on my post

The thing is that I find BFD to be too difficult for the level that it is and the content it was intended on being for. Is it easy, no. Is it a sweet spot, no. Can the folks that I play with clear it, most definitely, that doesn’t mean it’s the proper balance nor the correct difficulty for the context in place.

I don’t find BFD that bad anymore after the resist fixes, I’m more concerned about how Blizzard missed how caster unfriendly it was in the first place. It’s why I’d encourage them to dip on the shallow end of the pool moving forward to prevent having to make changes like they did in the first place. Especially because casters are already in a bad spot in general.

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I have to disagree fundamentally. This is something completely new. We never had ā€œlow level raidsā€ so comparing it to the difficulty of non raid content is apples to oranges in my eyes.

On top of that, the raid is already extremely easy with the exception of one single boss that has a fundamental flaw which is access to certain specs toolkits aren’t available at level 25.
To me the specific problem is we only have one spec with a magic dispel at level 25 (priest), but in later levels other specs get some of these abilities. This to me is the only fundamental flaw in the design. It wouldnt be much of an issue if all the specs with a magic dispel, had access to their magic dispel at same level as priest do.

Outside of this very specific issue that only exists at level 25, I think it was done extremely well for an entry level raid.

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Again, this is SoD, not Classic, not in the technical sense you can untype that ā€œbut it’s on the Classic client!ā€ right now. It’s based on Classic but is expressly designed to be a new take on it, with new class tools and new/possibly reimagined raids. If you don’t like those new things…then don’t play SoD and go back to Classic

I’m beginning to think you don’t actually know what toxic means…

No one is forcing you to post on public forums, stop doing that if people disagreeing with you upsets you so much

Im ignoring you after this post i feel bad for you tho, i hope you find your self worth somewhere else besides a video game. But judging by the amount of time you spend on this forum i doubt it, best of luck sorry for having a different opinion to yours and finding the game to difficult to be enjoyable.

Lol, Lmao even. I’m beginning to think he’s not actually trolling guys…

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This is an interesting point of view. If people put a little effort into their gearing, BFD feels a little easier than RFK (ignoring raid-boss mechanics). I suppose the question of whether raid-boss mechanics should be a thing in a raid, or whether the level cap being 25 should make a difference to what those mechanics are could be raised here.

This, at least in my opinion, is a really great point. I’d also point to the hunter toolkit and pets available at level 25, the rapid-fire nerfs/changes and then maybe consider what SoD is all about for the devs for a moment, as opposed to for the players, while of course the latter is (obviously?) quite important.

Anyway, I feel like while I personally would have made different design decisions all around for SoD, I am very much enjoying myself and think things are pretty much in a great place all around.

The biggest thing I would say to the devs right now is Kudos!

:woman_shrugging:

EDIT:

I suppose I’d be remiss not to mention that I do feel that we are far too overpowered, and I’m worried that that will very much trivialize content going forward. And that I am a little worried that Blizzard has traditionally catered to people who complain and want convenience features that (at least in my opinion) ruin the game, and I hope that that doesn’t happen going forward. I think the GY for BFD should not have been moved to be directly in front of the instance, which is very much not inline with the Classic experience, imo. but none of this is preventing me from having a blast right now.

So, you contradicted yourself here. A well balanced and easy raid would have taken this into consideration. Hence, since you have to take a specific class to succeed, the raid is beyond basic good development difficulty for the level range it’s intended for.

I agree, this is ā€œeasyā€ for the right group of players. Pugs can clear it with little issue, I’ve been doing that while on vacation since I can’t meet my guild raid times. But the root of the matter is that the development was out of whack for the level range intended.

Kelris would be a 100% no problem boss at even 40. Just at 25, you are correct, most classes are missing the toolkit to make him the difficulty he was intended on being.

Difficulty means many different things, and can wildly vary depending on group comp. The issue is that with 10 mans, you have to design for almost every possibility and that includes missing a class or two in the make up. It’s obvious Blizzard didn’t do that.

Maybe ā€˜difficulty’ is the wrong word. I think that’s where we’re getting caught up in. It’s more of a ā€œdevelopment for appropriate audience and available tool kitsā€ issue.

I’m guessing Dark Souls is your version of hell

I dont know what that is

Honestly Dark Souls as a series is a pretty solid parallel to raiding in general. The games can actually be laughably easy with knowledge, experience, and preparation - all 3 traits that are invaluable to raiding in WoW

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Calling people names, self-worth comments, etc = I need attention and I am unhappy w/my life.

If this were true, you’d know that BFD is not hard at all, even for the ā€œaverage wow’erā€.

All WoW raids are about skill, staying out of stuff and learning fights. What you are saying here is you want retail.

BFD is being cleared so much that the boom in Darnassus was going off every 20 - 30 seconds

I hope Blizzard stays the course.

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IM sorry I just dont understand this, i am an average player at best, Dad with a full time job . I clear this raid with a PUG every single time. No discord, in like 45 min. with 0 wipes EVER. I cannot fathom how people can possibly say this is TOO hard. The Boon buff goes off every 3 seconds in TB. The clear rate is not super low. Theres one fight where you need to dance around. Lorgus Jett, avoid 1 ball? this is so easy !

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Out of curiosity, I went and looked at the logs

39 guilds have only killed one boss
78 guilds have only killed two
55 guilds have killed three
54, four…
47, five
41, six
And…4,987 guilds have logged full clears of the raid

Suffice to say, I don’t think things are nearly as bad as OP thinks they are…

I think what’s got me more curious is how 78 guilds are able to kill Ghamoo’ra but NOT Sera’kiss…

But so so hard when you just panic roll and attack without knowledge

For me, it’s anxiety. I’m nervous about joining people and doing very poorly. Kind of stopped me doing things in XIV too so now I just craft.