11/08/2018 07:20 AMPosted by GurthängSure cause your "feeling" is very trustworthy compared to pure math.
The feeling comes from running sims all week. In other words, math.
Check out what % of your damage is physical, after raid bosses and M+'s. Also note the -8% damage aura and the fact that Vers is on a different damage multiplier than everything else. I'm saying this for Single target, when I sim 4 mobs for a minute I get a secondary priority that looks like this: Mast/Crit/Haste/Vers, which makes sense because Vers has lower scaling value(you need more of it for a smaller % gain) and you don't get as much up front as you do from Mast/Crit/Haste.
The reason for that is simple, mechanics of VP/Epidemic/DND/CS(SS). Mostly VP/Epi though. Vers doesn't scale the Dot or Epi as well as Crit or Mastery, even with it being on a different multiplier, and you don't see it's value til you start simming longer St fights. Haste isn't as good either because of how many times your dot can do damage with Epi/VP erupts, you'd only care about it if you wanted to max the number of CS/SS you could use during a DND window. Since we all stack haste anyway this doesn't end up being too much of a concern. Go below 10%, suddenly DND cleave damage takes a size able hit though.
Different story in Single Target where a great deal of your damage is actually physical and you have a longer time hitting into the boss. Once I hit 18% haste on my UDK, in a 5 minute ST fight using the standard Skulker/Reaper/UF build Vers becomes my #2 secondary right behind crit. When I talent AOTD hate remains my #2 in ST, my max on gear is 19% and I don't have enough to see where Vers overtakes it with that talent.Like I said as well, the second I got to 8% it gave my Strength DPS value a boost of .15 dps. I'm not saying it fixes Unholy, but it helps a little.
Not enough by a long shot, we need actual numbers tuning for that.
11/08/2018 10:56 AMPosted by RothulianThe 17-18% haste thing is pure feelcraft fantasy.
You do know that runes/white swing have different break points right? By break point(in context to Unholy) I mean the max number haste you can get in a given tier which will give enough auto attack and rune regen (not to mention the Ghoul/SD procs) to make it valued over the other stats in a given time period. You,myself or anyone else would pick the time frame for which you are looking to increase these values and calculate at what point in the same given time frame other stats overtake haste, because you aren't getting enough extra hits/runes out of the stat. We mostly let Simcraft/Raidbots do this for us now, which is what makes the fight time measure so important.
Watch the entire video, everything is explained and look at the links.