okay, but lets look at apoc, you need 4 wounds, so the total resource cost to cast it is 3 GCDs and 4 runes. giving you a 3-4.5 second cast time on a “dot” that does a boatload of damage for its cost. nevermind the fact that it’s “cast” is the wound setup which also adds 2 festerstrikes and 4 wound pops to the total damage output just for casting one spell.
grpyro just needs 4 seconds and some mana. we aren’t GCD starved when you look at GCDs as a resource you need to conserve and manage properly.
DT is the one CD that should absolutely be off the GCD due to the fact that it does nothing on it’s own, but the devs are hellbent against players auto-macroing stuff, which PVErs would do if was off the GCD.
not really, ebgs in particular require a decent level of attention from players if you want to secure a win on a regular basis, when games are no longer “chance” you understand this. the random player queue is the only thing shared with LFR and isn’t the deciding factor in difficulty. but that is a completely different discussion.
UB shouldn’t be in your rotation, which is why i stated it was useful in pvp and not pve, the entire problem with pve theorycrafting is that people look for sims and spreadsheets to tell them the most optimal build. this locks you into certain talents. the way pvp works means you can actually do genuine “in your brain” theorycrafting and use your favorite talents for the situations you find them useful.
the problem i have seen with that mentality is that people get the easy to grasp part down and think they have mastered the class, so they stop looking deeper into the spec and talents. combine this is the toxic elitism and peacocking that is prevalent in the community and you end up with 3 foolish words: “unholy is easy”