BFA Unholy Death Knight Feedback (Cont.)


(Rothulian) #181
Honestly why are training dummies in interactable in a mythic + dungeon. Get rid of that crap.

Also our opener has way too many gcds.

AotD
Outbreak
Dark Transformation
Festering Strike x2
Apoc
Unholy frenzy

7 gcds for our opener. That's a little stupid.

(Inemia) #182
we've kinda always hit like wet noodles though, even as far back as wrath, the original scourge strike revamp was nerfed in less than a day due to the shadow portion criting for too much damage. the fun police didn't like us having a big hitting spell.

as far as combo points go, we've always had them in a sense with how dots interacted with scourge strike and even deathstrike at times. you needed both dots up for max damage, any time you swapped targets if you couldn't pest your current dots over you lost two globals with IT,PS before you could start doing damage again. target switching being a pain has always been part of unholy.

runes only recharge 3 at a time and have RNGish return to keep everything from being done with a 1 button macro or played on a timer. it used to be that once you got the cadence of runes down, you could play without a UI at all, like alt-z and still do max dps.

(Danerexles) #183
11/13/2018 09:06 AMPosted by Rothulian
Honestly why are training dummies in interactable in a mythic + dungeon. Get rid of that crap.

Also our opener has way too many gcds.

AotD
Outbreak
Dark Transformation
Festering Strike x2
Apoc
Unholy frenzy

7 gcds for our opener. That's a little stupid.

You should only festering strike once let UF put on the extra wound

(Rothulian) #184
11/13/2018 11:09 AMPosted by Danerexles
11/13/2018 09:06 AMPosted by Rothulian
Honestly why are training dummies in interactable in a mythic + dungeon. Get rid of that crap.

Also our opener has way too many gcds.

AotD
Outbreak
Dark Transformation
Festering Strike x2
Apoc
Unholy frenzy

7 gcds for our opener. That's a little stupid.

You should only festering strike once let UF put on the extra wound


And if festering strike only gives 2 wounds it gets even worse. Either way, the opener is way too long.

(Lahgtah) #185
11/13/2018 09:06 AMPosted by Rothulian
Also our opener has way too many gcds.

AotD
Outbreak
Dark Transformation
Festering Strike x2
Apoc
Unholy frenzy

7 gcds for our opener. That's a little stupid.


8 if you count Soul Reaper as well, which is very well likely as AotD+Outbreak puts your runes on CD, meaning you'll only have enough for 1 festering strike unless you use SR to get another pair of runes back.

(Rothulian) #186
Another build up and looks like just a Bursting Sores nerf. And the wait continues.

11/13/2018 02:39 PMPosted by Lahgtah
11/13/2018 09:06 AMPosted by Rothulian
Also our opener has way too many gcds.

AotD
Outbreak
Dark Transformation
Festering Strike x2
Apoc
Unholy frenzy

7 gcds for our opener. That's a little stupid.


8 if you count Soul Reaper as well, which is very well likely as AotD+Outbreak puts your runes on CD, meaning you'll only have enough for 1 festering strike unless you use SR to get another pair of runes back.


Good point.

(Malchior) #187
Swing that Nerf bat the second method NA had a DPS dk in the MDI and he did some really good aoe damage in a highly unrealistic scenario only high skill level players would ever do?

(Danerexles) #188
So we get a talent nerfed that was only good on niche situations that's just great

(Rothulian) #189
Its ironic that Bursting Sores was nerfed before Rogues/DHs etc.

(Inemia) #190
11/14/2018 06:22 AMPosted by Danerexles
So we get a talent nerfed that was only good on niche situations that's just great


fun was detected. just like arcane torrent last year.

im more concerned about what this means for gameplay going forward. if everytime we see any aspect of our talents used in MDI we can expect a nerf, then the result will be to guard and keep builds secret, and plead with MDI teams to avoid taking DKs into mythics. we shouldn't have to hide our builds from the devs out of fear of pointless nerfs.

(Stormdk) #191
It's funny how we were only in dungeons like motherload that gave us crazy numbers in mdi, and were nerfed

But DH's/rogues were in all of them and there's no nerf in sight.

(Rothulian) #192
Need more data!

(Rhadamanph) #193
the shame dev's notes

General talents still is totaly garbage.

All will serve - still exists
Unholy blight and Gargoyle - still weakly trash
Pestilent Pustules and Harbringer of Doom - still stupidly passives

(Stormdk) #194
the shame dev's notes

General talents still is totaly garbage.

All will serve - still exists
Unholy blight and Gargoyle - still weakly trash
Pestilent Pustules and Harbringer of Doom - still stupidly passives


I disagree. The 100 talent row is actually pretty balanced and very close in ST, it's just the problem is that the talent that's "best" for st, is also the best for aoe
Patchwerk: https://www.raidbots.com/simbot/report/hJv53iD6RAfb1yatpbE3hz
HaC: https://www.raidbots.com/simbot/report/iiWLtWAkG5AeyispKvuT2V

*edit* Also, I still find it funny how the 1000 AFFLICTION lock page has a blue post, shadow priests has 1000 and a blue, and ferals have a 900 thread with a blue post while we dont get an extended thread or a blue post.

(Signey) #195
11/15/2018 06:56 AMPosted by Stormdk
*edit* Also, I still find it funny how the 1000 AFFLICTION lock page has a blue post, shadow priests has 1000 and a blue, and ferals have a 900 thread with a blue post while we dont get an extended thread or a blue post.


Blue communication in those threads has mostly shown that they don't know how or don't intend to actually make changes that would make those classes fun again.

Mostly just numbers tweaks, couple talents rearranged (not necessarily for the better), and azerite traits nerfed/buffed (i.e. the traits you spent this patch farming for getting nerfed into uselessness while they get ready to release new OP traits that you'll spend another patch farming for...yay).

All in all I don't think you're missing out on much.

(Rothulian) #196

Honestly just waiting to see what they do to Rogue/DH/Arms etc. Were clearly not getting any changes.


(Gurthäng) #197

Ehhh sorta the talent that was suposed the be the pure ST falls short on ST (even tho its not by much) compared to UF while it also, as you said, has the benefit of being the best aoe talent on that row. Theres no point using it thus requires buffs.


(Malchior) #198

Time is definitely running out as is my subscription, I don’t see a massive turn around coming either. It looks like I won’t be returning for BFA and quite possibly at all. Such poor customer service.


(Rothulian) #199

Theyre buffing us via azerite traits (Helchains and Magus of the Dead). Both are very good atm. Baseline tuning doesnt look like its going to happen.

And honestly based off of what other specs are getting…maybe not a bad thing. Neither Enhance, MM nor Demo seem thrilled with their changes.


(Raziael) #200

This is how you really know the development team isn’t using any internal data at all to balance classes or specs. They literally saw a few clips of very niche damage being done and had a knee jerk. Tortos all over again.

Worthless developers or management. Probably both.