Why can’t we delete our keys to get a new one in order to further interest in continued playing? Getting a unwanted key for the week feels terrible but being able to then run another dungeon and get a new key felt GREAT. I understand its no longer a thing cause you could grind out high level loot by rerolling a 11 Kings Rest into a Atal’D, running it and praying for titanforged/socketed/warforged gear.
It feels like such a hassle to either be forced to run the key that you might not time/finish or that nobody wants to join. I love running keys but not all of them every week are enjoyable to play and when I the player get that key do I spend probably a hour, maybe an hour and a half making the group and then running the dungeon? Yes and no, I get to now spend time deleveling the key, running that key which has a high chance of going wrong and praying I don’t get it again. No, this system of fixed keys for the average player makes it so you get your weekly and then just wait to raid and log off and play other games. I’m not gonna play pvp unless its premade and WQ/Islands are a waste of time besides the emissary loot since Azerite grinding doesn’t matter at all with the catch ups.
This is all from the prospective of a pug player. My guild doesn’t raid mythic because we dont have the roster so I understand +14-15 keys will be my cap. I play prot/holy and a resto/ele shaman for m+. I’ve played at least 30+ hours this week running keys on those two characters, atleast 12 of those hours are from having to reroll keys that pugs sucks at this week. Examples KR, Seige and Freehold, joking nobody ever brick freehold.
Please bring back that QoL to m+, give more power back to the play and less to fixed rng.