so what you are doing is a travesty to this class and this spec.
so again like the legion thread stop taking our abilities or parts of them and making talents or making them an item while due to RNG we may never see
why cant it absorb 75% of our total health for 8 sec on a 1 min cd
i was really fond of volatile shielding talent where 100% of aborb’d magic damage explodes damaging near by enemies
auto attack and frost fever our bread n butter???
why is our auto attack damage and Frost Fever doing so much damage while Oblit, Frost Strike, and frostscythe feel as if they are hitting like wet noddles.
Frost Fever should be doing this
- Frost Fever
- Suffering (55% of attack power) Frost damage every 3 sec.
- Duration: 24 seconds
while Oblit should be doing damage around 150% for main and off
Frost Strike around 125% main and off
Frostscythe does 110%
i really dug frozen soul
When Remorseless Winter ends, release a burst of (X% of Attack power) Frost damage, increased by 100% for each additional enemy you hit during Remorseless Winter.
pillar of frost should be changed to do all damage instead of just strength
wow im getting sick of being kicked from dungeon groups because im slow
this slow moving thing you are doing is a bad class fantasy you have for us.
while its no secret that i want the presences back with unholy presence being a nice movement speed increase along with talented Deaths Advance from WoD
and all was right with the world movement wise.
what we have now is a bad joke thats gone on to long. we as a DK community would like you to take wrath walk back where you found it and bring back Wod DA
oh boy these are mess right now
put gathering storm on the 100 row and add every 25 runic power spent increases it by .5 sec
also pulls mobs toward you while active
cool name for a talent thats just some janky back and forth. never liked that because we are more open to getting CC’d
i thought that changing it to a builder then spender would be better but i was wrong
so heres a idea i have for Obliteration talent
KM benefits from your crit chance and some of your mastery
Km procs separately on frost strike
when Rime procs on HB the application of Frost Fever will deal it’s total damage upfront then tick as normal this can only happen every 25 sec
talents to bring back
hungering cold to replace blinding sheet
Hungering cold 1 min cd
Purges the earth around the Death Knight of all heat. Enemies within 10 yards are afflicted with Frost Fever and trapped in ice, preventing them from performing any action for 10 sec. Enemies are considered Frozen, but any damage other than diseases will break the ice.
the reason i want this is wondering mobs are bad news vs mobs that are frozen and stay in place
make good on what you said about being slow and hard to kill
PVP oh noes
frost needs help in pvp. people want to use breath but get hard CC’d while using it i’d say bring back the presences cuz that would be best, but making a ability for breath in pvp may be better while i strongly want presences back heres my idea
while using breath the blow back from breath creates a shield that makes it so you cant be cc’d
#make frost great again
that Runic emp change is nice along with the Frost fever change
I still say Frost Fever and auto attack damage need to be toned down and given back to our abilities
frost mastery needs to include scaling for oblit