They never said they were coming in 8.1, they just agreed that it was something which should be decoupled from casting a heal.
It’s a tricky thing to do, I think it needs an extra button but I suspect they’re very hesitant to do that as feral already has a lot of buttons, even more when you consider what just being a Druid brings.
@Ancihaor has the best solution I’ve seen proposed.
For those of you who don’t like playing with it, for whatever reason, you can choose one of the two other options. As long as they’re close it won’t matter, you’ll be able to play how you want to.
If it’s too far ahead things need adjusting, there shouldn’t be a cookie cutter build based on what does the most damage.
I don’t want that situation, I’d like it if they’re close enough that you can change them based on the type of fight your group is working on. If there are lots of mechanics I’d take the easiest combination so I can focus on not failing the mechanics, as there’s no point running the top target dummy spec if you can’t do the mechanics too.