09/30/2018 07:11 PMHow would I look at it?
Posted by Knailo
- Steer away from DOTs and more towards debuffs or buffs
- Have meaningful 2 or 1.5 mins CD
- Feral Frenzy should be a wide cone in front of the cat, not single target
- One descent AoE ability so if you don’t AoE spec you’re not helpless
- Able to burst in single and AoE. Take the “weak abilities” scenario above: Rake (prowl) + Shred + Shred + FB + something silly to finish off should be enough. No TF or SR or FF required
- And the day of St. Never when we can shift without loosing yet another GCD
So you want them to make Feral simple and boring?
I quite like how it is now, with a few exceptions.
There's nothing wrong with being a DoT based class, no idea what sort of "debuffs or buffs" you're thinking of, either way they'd have durations and then people will just complain that they're just maintenance de/buffs.
Just above this paragraph you said to remove Tiger's Fury which is a short duration damage buff, then you want Berserk reduced to a 90-120s CD. That sounds a bit contradictory to me.
The only problem with the 3m CD is when it syncs up poorly for fights, like it did on Kin'garoth.
I don't mind the proposed AoE talent options, we'll have to see how they play though. There is a chance they will change as that's the nature of an iteration process. I agree that Feral Frenzy should be an AoE, not sure on a cone or just like Thrash is now. **
Kill time will change as you get better gear, after ~116 it became slow and tedious but that was before the tweaks and after legendaries stopped working. Now I'm not having the same level of tedium and can kill a few things at a time without using all of my CD.
As for your "burst" request, well that might change if they rebalance our damage sources, it was noted that our auto attacks contribute so much because of a multiplier. If that is removed, even scaled back, the damage on our abilities will need to be increased to keep us relevant. This would allow for energy dumping to be a burst of damage.
I agree the GCD on shifting is horrible, it's felt bad since it was implemented and I'm not really sure why it was changed, I assume it was a PvP thing. The fluidity of playing feral is interrupted each time you've got to shift, it was not a positive change.
I'd like to see the Omen of Clarity
mechanic looked at. Currently it's very streaky, it's not unusual to have it refresh while you're on GCD or when you're not in a position to use the free attack - unless you just eat a combo point. Removing the last of the haste multiplier will ease this but it will still happen while you're lining buffs up for Rip
, it's even worse if you're using Bloodtalons
as you can't waste the combo point!
Having played my rogue a bit I think a mechanic like Outlaw has with Opportunity
would be better, a blatant copy of the trigger mechanic would work but that doesn't seem to be something the class team likes doing.
For those of you who don't know, Opportunity
is triggered by Sinister Strike
, their main combo builder. It's a 35% chance, so once you have the buff you spend it before pressing Sinister Strike
again. You can press it again but there's a chance you'll waste a proc.
This means we'd gain some control over OoC, letting us plan more. Sometimes you'd have to use it, or cap energy, other times you'd be able to make choices knowing that you wouldn't waste the chance of another proc.**
I've always pictured Feral Frenzy
being that cloud, with limbs and stars popping out of it, in old Looney Tunes cartoons. Here's a similar example.
If you've ever seen cats fight you know how fast they move, you've probably heard the scream too. I definitely don't want that noise used for the ability!