Pretty sure that’s why several weak auras exist to show you which one procs; Blade of Justice or Wake of Ashes. Some as simple as the normal Art of War yellow color and red color when it’s Wake of Ashes.
Speaking of the class tree, I don’t see why Hand of Hindrance isn’t in the class tree. Its not like its something special for ret, and other class healers and tanks have access to snares(and even roots).
There isn’t anything wrong with a simplistic playstyle over a heavy rng with heavy reliance on a CD which outside of you are a wet noodle.
Watching to see which one lights up and pressing a button isnt engaging, its just lazy design with a slot machine style endorphine kick… just empty.
Also i stated that for me, engagement comes from utility that helps the group over just doing damage.
This i agree 100% with you on, prot and holy should get access to a snare like HoH.
You still have to pay attention, not just hit the ability when it comes off Cooldown. Also you can use those abilities without having to get an Art of War proc(Unless you want to cast Exorcism).
Also there’s weakauras for Art of War procs in WotLK too.
Its one proc unless you spec Divine Purpose(which is highly predictable, as it only happens when spending holy power), so its hardly RNG heavy.
That’s simply tuning issue and irrelevant to the gameplay feel of the rotation.
Compared to not having to? yes it is far more engaging.
Originally Prot was the only paladin spec to have a snare with Avenger’s Shield. So I don’t see why it can have a range snare again.
I think it would make for a much more interesting choice over the additional unnecessarily extra Divine Steed talents(of which at least the duration increase could be baseline part of Divine Steed)
If it reset the cd of Exorcism it would be instantly better than current AoW.
Having a reset on a major rotational cooldown is honestly just terrible, especially when it grants multiple resources. Lava Burst is somewhat the same.
It makes the best use scenario always to use it immediately to not waste potential procs, regardless of conditions, not only that but it means the timing of the reset adds another layer of RNG where it could potentially be worth 12s of cd reduction or less than a GCD (and thus essentially wasted)
Sure WotLK AoW isn’t the best. But it also isn’t glorified whack-a-mole either like the current design.
WotLK AoW at least has the additional effect of making Flash of Light instant as well, so there are actually more decisions available than current retail design if we are looking at it objectively.
Are you serious
And its not like its something unique, as retail Ret has Selfless healer. It also has Word of Glory too(though that does cost damage output, but 100% more reliable).
Are you serious?
One is “duh press button when lit up” the other one gives you choices on how you interact with it.
Tell me which one has more interaction.
Yes, welcome to the dumbing down of retail where instead of having to make choices Blizzard decided it’s player base was too dumb and required it to be two separate procs.
Again look at the difference. One gives you a choice, the others only have a single interaction.
So tell me again which one is more simplistic, or is pressing a glowing button difficult?
WotLK is still wacka mole, they both are for the most part. But to claim WotLK is less so, no.
A healing or every 15 seconds damage, compared to damage every time(which is rets primary role, offhealing is nice though but secondary) but also provides resources(holy power) that can be used for damage or healing.
We are talking a single ability interaction not the spec.
Noone said WotLK rotation isn’t whack-a-mole in the whole. It’s an incredibly bland rotation despite still being fun because of how strong it is.
I don’t think anyone can say it is innovative in design, yet it is what the Legion Ret design was based off.
It’s a choice vs not a choice regardless of how you want to try and word it.
The current AoW is bad, sorry to break it to you.
It is poor in design, encourages poor/suboptimal play, and suffers from layers of RNG.
Nothing will change that.
If you think getting a WoA reset with 1s on the cooldown is fun then power to you. The devs seems to agree with you, but then look at the spec for DF which fixes nothing and most people appear to hate. I’m not sure I’d want them agreeing with me.
The choice it gives is primarily healing(not ret’s primary role) You could remove the cast time from Exorcism and you wouldn’t notice the difference. As that’s how impactful of a "choice it is once every 15 seconds.
Over hyperbolic, but at least a second off its Cooldown is better than zero.
Mate, stop belligerently ignoring the fact that one is a choice and one isn’t.
It doesn’t matter if you take that choice 1 in 1000 times, it’s still better than never having a choice.
Promoting railroading design is not good.
It’s really not, I’ve had it happen many times. And no, it isn’t. That’s still within a GCD that is already spent, it makes the proc 100% wasted.
Thanks RNG. Guess I better roll my dice better next time since that is what equates to skill.
Dont care about wrath ret. We are way past that. Current design can be massively improved with the suggestions weve given all this time. Is not like we are asking a complete redesign (at least not me) from the ground up.
This is basic stuff blizzard, come on.
Having looked at the recent Priests and Shaman updates, they’re still getting new Talent designs, and their devs are removing Talents that didn’t work or didn’t vibe with their players. I’ll take a huff of the copium AND hopium for now…it’d be very Paladin-like to pull us from the brink of darkness at the last moment…maybe our devs are doing that
Cannibalism! There’s got to be SOMETHING in this Light Guide about that…
Lots of players prefer not to wait for buttons to glow due to RNG. THIS is the most simplistic game style possible, other than having one big button to mash. There’s nothing tactical about sitting and waiting for a proc; some people call this style of play ‘Brain Dead’, and they use it often when speaking of Paladins.
I, for one, would REALLY like to get away from this playstyle, and have an ability set that allows me to set my own flow. In my opinion, TBC and Wrath had respect for Paladins, and had us developing in great way. And, as much as I love Cataclysm, once we got the combo points, Paladins went sliding down a slope that we have yet to recover from.
I’d love for us to break free from what we have now, but we won’t be doing that with our current Paladin devs.
Its not better, 90% of the time you can only use it for healing, not dps. Your not make a choice, because its already decided. The only way it could be better is if it reset the Cooldown of Exorcism, but it doesn’t(and your not asking for that).
You can go play wrath, I’d rather go forwards. Resetting the Cooldown of dps abilities is better(better than removing it cast time but still retaining it Cooldown). As it stop the rotation from being linear and gives you something to respond too.
Again being overly hyperbolic.
Compared to hitting buttons as they come off Cooldown. What skill are you referring too.
Well, that’s the thing. You can go back and play classes from 2008 and they’re all better than they are now. It’s hilarious
As opposed to hitting them when the shiny light tells you to? Ha.
That objectively false, especially when it comes to paladins.
As opposed to just predictably hitting them when they come off Cooldown. And no you don’t always hit them when they proc. As you don’t want to over cap holy power. Or in the case of Divine Purpose, delay putting holy power generators back on Cooldown.
Shaman is really a clinic on building in a lot of option in the class and spec trees and still keeping each spec unique. Paladin is 1-dimensional railroaded swim lane by comparison. I hopped on the PTR and the other healers just have way more compelling options. Not sure what the Paladin dev is doing here. I’d much rather play Paladin, but based on my time on the PTR I’m going to be on a Shaman or Monk.
Objectively? Are you aware of what an opinion is? There is nothing more subjective than how a class feels. I really don’t see how hitting stuff that procs and tracking a buff with weak auras is better. I personally feel wrath ret feels much better. It’s subjective.
There nothing “tactical” about most of your damage being automatic, passive and hitting buttons off Cooldown.
You want the rotation to be easier again, less dynamic and straight forward. I personally like having some procs, changes up the rotation a bit in priority.
Also procs are not something exclusive to ret.
Procs help to change up the monotony of repetitious.
Also Ret only really gets good in WotLK when it gets its ICC set bonus. A Proc that resets the Cooldown of Divine Storm.