Well I think so much of the Paladin class is similar, that they are finding themselves with an incomplete list.
They don’t have 15+ (5/5/5) unique abilities for Paladins, so we see things like Divine Toll and Divine Protection copy pasted. We see things like Auras and Divine Steed spread across multiple talents.
It’s gotta be terrifying for them, lol. The need to add in more spells to Paladins, but what are they and what do they do?
The only type of stat i’d be ok with is Haste, as that actually does something to the rotation, it makes it faster so it actually has a gameplay impact and the gcd drops the more you have of it.
I really like when haste is above 30%, exactly 33% is the bomb, that’s where the sweet spot it.
But Mastery for example… just more dmg, so uni-dimensional and boring, versatility is the same.
Crit is a bit above the two as i like seeing crits specifically and i usually have a low % of it, but just a bit above. Though it would be nice to have something guaranteed, like every 3rd Blade of Justice will crit type of talent and not 5% more crit on BoJ…
First Tier
Holy:
Assuming the starting node is Lay on Hands
Blessing of Sacrifice
Cleanse
Judgment of Light
Sacred Shield
Repentance
Prot:
Assuming the starting node is Blessing of Freedom
Devo Aura
Divine Sacrifice
Divine Protection
Blessing of Protection
Hammer of Justice
Ret:
Assuming the starting node is Hammer of Wrath
Fist of Justice
Rebuke
Judgment of Wisdom
Divine Steed
Hand of Hindrance
Second Tier
Holy:
Golden Path
Blessing of Wisdom
Divine Purpose
Concentration Aura + Aura of Mercy
Prot:
Divine Sacrifice
Blessing of Kings
Crusader/Retribution Aura passive
Divine Guardian (upgraded divine sac)
Ret:
Blessing of Might
Longarm of the Law
Aura of Reckoning
Seraphim
Getting into the final tier I think Divine Toll should make its way here as its in every tree already. Sanctified Wrath, Avenging Crusader, Mad Paragon.
Yeah, and it all just kindof falls into place. You just make it generic enough that all 3 specs can utilize it in some fashion and having a “theme” or an over arching idea really makes those cap stone talents feel that much more satisfying.
It’s a bit easier with other classes because they have a bit more diversity in their classes. Holy - Disc - Shadow are 3 pretty distinct specs, same with Frost/Unholy, Frost/Arcane/Fire, etc…
But you see how simple it is when you just break it down, and how much fun you can have with these underling fantasies.
Tier 1:
Divine Steed
Crusader Aura
Tier 2:
Steed of Glory
Sanctified Retribution
While Crusader Aura is active, increases the range of all abilities by 3 yards and all allies with your aura gain 3% additional damage.
Tier 3:
Seal of the Crusader
Crusader’s Banner
Mounting on your Divine Steed causes you to raise a Crusader’s Banner, granting 100 Mastery and 30% increased movement speed to you and your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 8 sec.
Fill in 5 more generic talents and it takes 5 min to make a Crusader theme pathing.
Making new abilities, balancing them is challenging, its not so simple… but you get the idea.
I humbly submit the Talents and abilities that I’ve provided previously. I’ve tweaked some of the Auras and Blessings based on critiques, but I’ve kept the concept paths for Crusaders, Justiciars, Guardians, Retribution and Holy Paladins, revolving around Auras and proper Seals.
I’ve also kept the Angelic and Archangelic Talents, because lord do we need something like them. I don’t expect our Paladin development team to take any of it, I just really hope they see what many of us are asking for, conceptually speaking.
Yea, if paladin, ret specifically, is bad im do e with wow. The last 2 xpacs i had to reroll cus ret was just not good enough. Ret is honestly the 1 spec i truly enjoy, and im nlt willing to play a 3rd xpac with them being ignored.
I think it’s just too bad the class fantasy purity standard that all Paladin spells and mechanics have to get through isn’t lorded over other classes. Sorry WW Monk you cast too many alcohol themed spells in a short window you now have the liver failure debuff and will be tinted yellow to demonstrate you have Jaundice. Perhaps a Priest could heal you, but keep in mind his heal spell can only be cast when you pay them a WoW Token of gold.
Also the sheer number of consecration talents in both the Paladin and Ret tree combined is actually a joke.
honestly as a shadow priest, i felt the same a week ago. blizzard is surprisingly listening. stay vocal, stay constructive and positive. be pleasant, but be relentless. you will get your changes. i know with your history its hard to believe, but shadow priests have gone through the same thing. we struggled with gameplay since legion as rets have.
keep in mind, blizzard HAS to make dragonflight successful. if not its RIP WoW which is the cash cow. cant have 3 failed expansions in a row.
I mean yeah I get your meaning. We had pretty divided abilities before talent trees went away. It was pretty clear that Holy was meant for healing and removing debuffs. Protection was about defending, delaying foes, covering allies, and being a bulwark of Light. Retribution feels like it lost its identity when we just became a 2min CD dps. Ret used to not just be damage, but proactive buffs, movement, replenishment, dps off-healing. At least then we weren’t as useless outside of wings CD.
I still dont understand why Gift of the golden val’kyr and Righteous protector cost 2 point while Resolute Defender only cost 1. They all do the same put them all on a 1 point each.
Also quite mad. The Mad Paragon talent doesnt affect Jugement anymore
I wish my Devotion Aura would work like Earthen wall Totem to be honest or at least during Aura Mastery. Or even a passive buff on each aura if you pick Aura Mastery. I dont feel like I master anything if I can only buff my aura every 3min. Rest of the time they are the same as any other spec. I dont even have any talent to reduce its cooldown either. Heck I master nothing in the end