Beta players are already abusing layering

Yeah, but again it’s literally just another layer of server selection, just with a different name. It would have all the same problems of just having too many servers. Really, if they decided to go this route they could just open 200 servers at release instead of 50 (numbers obviously made up), then merge them after a couple weeks. Which I can imagine they want to avoid.

well i was one of the people who promoted the layering idea to begin with. i was surprised they had in fact, already planned it before us forum goers even started to discuss it

difference being if the layers are small enough at the end of phase 1, they’d all have the same server name they selected. if they all selected stormrage, they want to be on stormrage when the layers merge. problem is ion says if the layers are still too big to merge, they will be pulled out and made into their own servers. that means potentially separating families/friends who are on a different layer when the move happens. this is so complicated lol

Yeah, it’s not their first rodeo :grinning:

As much hate as they get on these forums for not listening to their players or whatever, I really think they already know how to handle this. I’m sure they’ve still got data and everything from vanilla so they can clearly see what worked well, and what they need to work better this time around.

I don’t like the form that the modern game has taken on, but I have faith that they’ll do classic justice.

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Yeah I get that, I was just drawing parallels to make my point. Of course there are a few key differences in the system. And I can’t imagine separating layers into different servers after the fact, given that layers are randomly assigned (to a degree). That would definitely be a very bad move.

well in order to have the layering thing end as promised at the end of phase 1, that is his only option - make full or nearly full layers or at least one layer that will make the server be too full when merged with the others, into its own server in its own right. about the only way that would be viable is if they were made the way i suggested.

then they can just stay as they are and dont have to be forcibly merged at the end of phase 1. and only merged when their pop drops low enough. you might have layers, red, green and yellow merged and blue being the only layer that isn’t merged because its still too big. you’d have like a stormrage main and a stormrage blue, to select from at that point.

perhaps have a pre-layer selection ask if you wish to select rapid character creation or prefer to manually select a layer. if they chose rapid, they’d be put on whichever layer would balance the load best. if they wanted to manually select a layer, they’d choose that.

See you at launch.

:wave:

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Yeah I wasn’t aware of that statement from Ion. But I’ll still stand by my argument. I think the restrictions on your system are still too much and just make it a sub system of more server selection. If the layers are still too big to be merged, my solution would just be to extend the timeframe for layering and offer free transfers to less populated servers. Maybe if the free transfers don’t solve the problem, then I could see layers being made into their own servers, but I think that route should be avoided at all costs. No matter how they handle it there will be downsides and players that disagree. But that’s been the case ever since the game came out.

why do all of that? did you read where i said they could make a pre-layer selection screen where it would ask if they preferred rapid character creation or manual layer selection, and if they chose rapid, it would put them on whatever layer would balance the load best? and if they chose manual, they’d be shown the layer options and select from them. then none of this other stuff is necessary. it still wouldnt solve login queue but it’d make it shorter, thanks to those players who dont care what layer they get put on.

no you wont, layering exploitation might help you get extra nodes of garbage ores in the starter zones, but there wont be any layering in the places you can mine thorium.

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really? theres a twitch video of a guy logging out and back in to mine a thorium vein in one of the bug tunnels

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Layering is server wide, so if you have two layers in Elwynn there will be two layers of Winterspring. That’s the difference between layering and sharding, one just spins up extra zones, the other essentially spins up another server.

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I would rather have anything over what I saw in the stress test. I’d rather not wait hours in the starting zone trying to tag a boar that’s being camped by jerks who are only interested in themselves and won’t even group despite it making the quest go faster.

In theory at least, it shouldn’t be near the problem as it was on the stress test. For one you won’t have people capped at level 5 who are just making characters one after another so things should filter out more naturally. Another is that a layer will be capped at a certain number of people, so at a certain point it should filter out like another server would.

We will see how it goes though.

I read your entire post. And as I said, I can appreciate your thought process on this. I just happen to disagree. If you allow rapid or manual, then it potentially becomes an issue of certain layers being exponentially more populated than others, with players that select random being dropped into underpopulated layers. It may solve some issues, but it would just introduce new, potentially much more harmful issues.

thats how load balance is going to be done anyway. the player is dropped in a layer that will balance the load

Yeah, the difference is they don’t get to select the layer. Layer selection could lead to massive population differences.

i feel like such a nerd

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that is actually good cause the lower pop layers can merge

We’re all nerds here in one way or another. :smile:

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