Iceblock the seduce as soon as i see them load up 2-3 dots. Double sacs get kited.
Yes, and so does rank 1 earthshock, grounding totem and Purge.
Sounds like youâre fighting locks with their pets on auto cast lmao
This thread is turning into educational, my kind of thread.
This isnt retail meng.
I wont cast a shadow spell (i dont need to); ill just throw up Agony (or Tongues), corruption, throw Immolate, and start spamming Searing Pain while keeping instant DoTs active, and refreshing immolate.
You either eat chained Pain or you CS my fire spells. Either way, i win.
Mages are free kills to any warlock who has a brain in his head.
If its a heavy Affliction lock (additional instant DoT), or an Aff/Demo PvP build⌠forget it.
Mind, this is all at or close to the level cap. At lower levels, Warlocks just dont have the talents they need to do that⌠but even then, they can give you a good run as Aff (they may have Siphon) by just throwing up instants and spamming fire spells.
You only get two choices at that point - eat fire spells (Searing Pain does about the same DPCT as Shadowbolt) or CS the fire and then eat Shadow spells.
Its really hard to come back from that.
Then i drain your face off.
⌠why would i chase you? Go ahead and run away.
When you come back, ill just kill you then.
All of them.
He has to be fighting locks that havenât trained their grimores/attacks or that are afk lmao
But seriously though, like Kagthul said. In a perfect world where players play perfectly to their classes full potential, a warlock will win every time. If youâre counting individual skill you canât really make an argument for which class is better.
Edit: That is specifically for mages vs warlocks.
Warlock. Mages have advantages in groups, dungeons, raids, but otherwise arenât as solo krunk as warlock.
Feral druid, friend.
And juking a counterspell isnât all that hard when I do need to heal. When I have to deal with improved counterspell that may be a bit more of an issue. But I imagine most mages wonât pick that up while leveling.
Problem is, likely half the players you end up running across will have a way to break and immune your fear, and once that happens youâre a squishy sitting duck. Then youâve got mages, who will counterspell your fear cast and kill you before the lockout wears off if theyâre half competent, and rogues, who you canât cast against due to pushback. Druids are really the only class that a warlock can hope to beat if their opponent knows at all what theyâre doing (well, and other warlocks, obviously).
Some of the problems (particularly against mages) can be helped with a felhunter, but you should not have your felhunter out while leveling.
Then the mage just out-bursts you and you die. Or, if they canât do that, they ice block to remove your DoTs, then you reapply your DoTs and youâre oom (and life tapping in PvP while leveling is usually suicide).
Iâd go with mage. Itâs an easy class to pick up and play and you get a lot of conveniences. Making your own food/water, teleportation, simple and effective cc, easy rotations, not incredibly gear dependent. The best mage pvpâers are practically unkillable with all the engineering items and consumables. Warlock and spriest are great choices too, I just say mage because in my experience thatâs been the easiest class to pick up and have some success with. I think end game warlock is the undisputed heavyweight 1v1 champ and spriest of course is the face melter.
Iâd say 90% of warlocks out there keep their felhunter dispel on auto-cast
Seems logical because you want to strip opponents buffs as quick as possible. However, it can really screw you vs mages
You can use felhunter to dispel polymorph or other ccâs off you or a teammate, but if you leave it on auto-cast it will most likely be permanently on Cooldown
And yes, mages should always attempt to bait the felhunter interrupt. A good caster that fakes their first poly or fear is much harder to interrupt. The only downside is doing it against scrubs causes you to take unnecessary extra damage if they werenât going to try to interrupt anyway cause they are bad
When I played lock, I always faked the first fear, take an immediate step. Then re-fear after the cs
⌠lolno. At low level they cant out-burst anything. (This is âwhile levelingâ) and at high level, theyll have to âburstâ through about 15k effective HP. Good luck with that.
This also seems to assume theyre going to successfully juke getting interrupted by your Felhunter/seduce/fear/deathcoil every single time.
Trust me. I was deep aff in Vanilla. I couldnât hold my own against melee, but mages were a free kill. To the point of i felt bad about it honestly.
At max level, only a braindead warlock will ever lose to a mage.
Bait the counterspell. Usually spam mana burn until they panic.
Shaman. Windfury delete people or lightning delete people (your choice), wolf form to chase people down, slows, off-heals, etc.
But picking a class solely for an advantage while leveling is a bit silly imo, all classes can be good at 60 if you played right.
Juke the counterspell, I guess? Not that hard to trick someone.
I enjoy every class, so Iâm trying to optimize my assailant-stomping potential! Based on everything Iâve read here, I think Iâll stick to the warlock. Thanks, everybody. I like the idea of having a high skill ceiling and trying to go as high as I can myself.