I hate that crap so much. Push your damn cart to the and put it into the return corral CORRECTLY. Leaving trash in the movie theater, returning items to the correct place on the shelves if you decide you don’t want it, putting cloths back on the rack CORRECTLY.
Came close not too long ago. just a few years back they were piling bodies in trailers. We’ll get another one. Hopefully the Chinese design the next one to target jackholes.
I try to be nice in game when I am able, I’ll do /thanks at the end of a dungeon, raid or scenario run, I buff random people if I have something like on my mage, or I’ll heal people randomly on my monk even though it’s not a great heal as a WW. I wave, nod, bow often. I help people fight things if I am nearby and I see they need it, especially if something is attacking/killing them and they appear frozen or afk.
I don’t have any in game friends, my guild is dead so I only keep it for the perks. The few times I’ve added people to my friend list who were nice, we chat once, they vanish for months or I hop on an alt for awhile and when they come back, IF we communicate, neither of us remembers why we are friends, lol.
Would be nice to have people to chat to while playing, but it’s not the end of the world. Would be nice to have an active guild to do nothing more than to chat, or to congrats when we get achievs, but I am not for drama and don’t do things by other people’s schedule, so I’m fine not looking for a new one. None the less, I am nicer in game than I can be in real life, or at least, less sarcastic than I am in real life, haha.
Yes and no. You can go semi afk and farm the new prepatch event bosses while watching Netflix.
But you also be nice no matter how the game is design.
I can notice something you did well in a dungeon and tell you.
Wow virus, your gate placement was great on that second boss! Thanks!
Agreed. And I say this often. It’s easier for the devs to design their game to encourage good behavior than it is for millions of players to collectively change their behavior.
I do believe this is the majority of people. Though irl some of that is a fear of consequences, which is why you see things more often online where people do not perceive any consequences to their words.
What is the saying “Give a man a mask, and he will show you who he really is.”
Evergy is a very real currency, even if we don’t see it. Being nice costs energy. I’m not spending my energy to be nice to people who don’t deserve it. I’ll save my energy to be very nice to people who deserve it. This is a false dichotomy, and not static or clearly measurable though. It’s probably distributional in nature, and what you do with your sample of them is up to you.
Being nice when nothing is expected of you also costs time, the most valuable currency. So just make sure you want to do it.
Contrary to some beliefs, I’m actually a nice person. I help people out in the world. I pay attention and answer questions in chats. I put my friends and guild first. I help teach people dungeons and routes. I post little guides and info for friends and guildies to help with new things in game. I explain stuff to others when they’re confused. I’m good at diffusing anger or annoyance in LFR and Timewalking. I try to joke around and have fun in pugs. I’m the first to say hi, too. Unless my guildie tank beats me to it. lol
But I also play Palia where the environment is so much different. I’ve seen very little toxicity and people will quell it fast if they see it. Everyone is helpful and polite. It’s shown me a lot of differences between our community and the design.
WoW is the only MMO I play that punishes you for grouping up. And I think that adds to some of the issues.