Alliance wanted High Elves and Broken who are already in the Alliance? Too bad. Ion’s vision demanded Super versions and made up at the last second with no build up - not what the Alliance asked for.
That’s just the alt of the guy who called me “champ” and “sweetie” cuz I didn’t agree with him when he said WoW has 0 toxicity. Then he proceeded to be toxic to me over numerous posts even after I stopped responding to him.
I didn’t say it was unique to WoW. It’s just a little ridiculous that we make such leaps and bounds in video games, but leave some relatively easy to solve problems. The easy solutions don’t always look the best, but something is better than nothing when you’re trying to drive atmosphere in an MMO.
Maybe that’s because, the solutions to solve clipping might not be easy to solve like we thought it would. It might result in less customization options, or hindering the controls…
It is easy to mitigate clipping. The ways to mitigate it are nearly limitless.
Generally speaking, if I clip during animations I don’t bat an eye. It’s when I clip while I’m idling that I raise a brow.
It is harder to retroactively mitigate clipping, but we’re 18 years in with next to no effort put into it. It’s not some new technology Blizzard would need to implement.
It’s not like I hate WoW because of the clipping, but it’s still a valid criticism.
Moving the anchor points on attachments, reducing the size of certain elements, tweaking certain parts’ angles, fiddling with animations in numerous ways ranging from noticeable to wildly subtle, chopping certain things like hair into parts that can be individually scaled and reused (the bottom part of long hair for hats, per hat)
It’s not exactly creative to come up with genuine solutions.
I get what you’re saying, this is just a lot of work to fix clipping of one particular animation or weapon. Because you got to keep in mind that not all animations or Weapons are built the same.