Because of layering , count me out

Maybe i’m thinking way too big and now for a game that is emulating a game from 2004 with the newer tech. 5k to 10k sounds limiting to me, but i suppose their is like…lets say, 350 realms? that would average out in total to about 2.6-3 million in total.

From what i seen over the years, regarding the sub count graph, they have already upgraded the tech and servers to retail wow and i hope that gets brought over to classic, maybe they already done that in the event if Classic do reaches 2 million, even 10 million people on their servers in total.

Mob tagging is a personal gripe of mine, and personally i rather they include the retail version, (minus the 5 player limit) where only the opposite faction get to steal mobs from you, as an artificial (but still a good) way to get you to pvp with the guy who steals your kills.

Though understandably, authenticity and preservation, etc, i’m just not gonna be a big huge fan of a system that discourages solo play and encourages cooperation even though the execution of said encouragement is kinda borked, especially taken in account with all the other systems either working together/against each other. So ehh. :man_shrugging: (that isn’t to say you can’t solo play, it’s doable, it’s just gonna be discouraged or not as encouraged.)

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That is in the game already. Just go get him when the mob is hitting him.

Oh so, Classic is gonna remove the part where everybody else who is on your faction steals the tags from you?

No - I misunderstood your point. You can kill the opposing faction if they tag your mob or otherwise.

Some guy tags your mob, spit on him and go look for another. It is part of the game.

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Sounds good, people accounts probably should be locked to the layer that their most played character is in.
I think layering should function by having a permanent layer for all characters created even if the layer has slightly more players then their limit is.

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To be frank, If that constantly happens (like it used to up until Legion made questing painless by upgrading this outdated mechanic), then i would like there to be free for all PvP Servers so at least i can deal with people on my faction stealing my kills more effectively.

Cruel, but Satisfying.

The obvious solution and the most vanilla-like.

What happens if friends locked in different layers want to play together though?

Let people choose their layer when they create their character. Link the AH.

MMORPG launches due to their design (being massively multiplayer) are very intense events in terms of traffic, especially when it’s the most successful one out of all.
I agree with you that patience is shorter these days, specifically from players of the modern games and even modern WoW’s audience (because the game is built around quick explosive action).
But in my opinion that doesn’t justify changing the core of an MMORPG like Vanilla/Classic to be something it’s not, just to please the type of audience that the game doesn’t even try to cater to in the first place.

I’ve been through each launch after TBC, and my patience was most challenged overall by things happening within the game, not by the launch queues.
Those were a very shorrterm obstacle at best, and an accepted one because that’s just how it goes during a massive launch. If people don’t expect that going into this genre, then honestly it’s on them that they put themselves through an experience not tailored to them, to then go into a game that will require much more of them down the road to be enjoyed fully.

If they can’t make it through the queue obstacle at the beginning (which layering will still have also), then they won’t last long in the game anyway because it requires much more overall patience than the launch does.
Which is fine, that’s why we have retail, to satisfy this particular audience.
But it’s just not appropriate for Classic, especially when the games authenticity is on the line for it.

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You say that now until many hours in you are still trying to tag your first mob

what a blizz fan boy you are

It’s not an exploit. That is the design. You can freely move between layers so you can leave and join groups.

Single chat, single AH, multiple layers.

There is a single AH and a single chat. No linking needed.

Perhaps after a week or so, at off-peak times, some realms may have only 1 layer active. The pop level (e.g. medium) on the realm list might provide insight.

It would be cool if Blizzard or another source reported how many layers are currently active on each server.

So in that case, maybe you could join the game occasionally before layering is completely disabled. Best of luck to you.

So you want to have people calling out pvp encounters in another layer? That sounds bad man.

Not just untenable but something blizzard doesn’t do. They don’t merge servers they connect them. If you think layering will ruin the vanilla experience how will you feel about messaging someone and adding
-blackrock at the end?

I’ll take layering over connecting/merging realms later cause we didn’t use the tech to prevent the problem we know is going to happen because it already happened.

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I’m hoping that layering will only be used in the initial starting areas/leveling zones.

Someone calls out in World Defense channel…that is global to the realm. Will also show in all layers.

you answer the call…get to the destination and see NOTHING because you are in the “wrong layer”

Yeah - that is bad game play. I have no idea why the layers aren’t static until they merge them.