Its like you dont even play classic right now.
Cant even take the rest of that post seriously with the idea you have this at the top
Its like you dont even play classic right now.
Cant even take the rest of that post seriously with the idea you have this at the top
Thereâs a difference between a gear treadmill and gear progression. Gear progression is a gradual increase in power as your gear improves, where the worse gear at the bottom is never entirely useless because its still needed to bring you to the next higher tier, and so on. In Classic, Molten Core gear is never worthless, even after Naxx.
A gear treadmill on the other hand constant invalidates previous tiers of content and progression by releasing new and better stuff so that you need to begin the grind over and over again from scratch. Burning Crusade didnt have it to such an egregious degree as modern WoW currently does, but its where it began. The âgear resetâ at the start of the expansion, Zulâaman, Badge gear, and Magisterâs Terrace all contributed to making gear from earlier sources meaningless or greatly decreased in value.
This sort of design really hits its stride in Wrath, though. Wrath went completely off the rails and was the first expansion where we had âplay the patch, not the expansionâ.
BC broke as much as it fixed. The talent trees were in so many words âfixedâ for most classes. That doesnât mean they were better⌠it means they fixed them so many specs were viable that were not in vanilla. This is the core reason many wanted TBC over classic released. That is also why retail died hard when WoD was released. If youâre not having fun playing a class because the talents are bad⌠nothing is going to convince you to play that class period. WoD effectively destroyed the talent system and ruined game design for most classes. This was TBCâs âhighâ point⌠fixing broken classes with arguably some of the best class design in wow.
Now what it did wrong.
TBC did turn WoW into a large grind. 5k gold mount, dailies, rep and attunements. I didnât have an issue with flying at all⌠the cost of an epic flying mount however was extremely high and most players never saw it.
But all of this pales in comparison to the dumpster fire that ARENA started. I never had a problem with pvp gear being separate from pve gear⌠but arena destroyed game wide and battleground pvp systems by in handing out loot to a 3 man comp known as RMP. And to this DAY it remains the comp that still obliterates most other comps. It was NEVER good design and the original devs basically said as much. Arena never should have been added to the game. That and that alone is the single worst thing that came into wow because many classes were later pruned and RUINED due to this system. It started all the annoying and obnoxious Esports trash which had NO business being involved in an MMO. None. ZERO.
For all the gear that drops and is BIS early on there are more slots you upgrade outside of that and they can still be bis at that point for classes like shadow priest where the itemization and damage make it so we dont get as much benfit from other items later. With the 2 world drops and nef kills a Shadow priest could be in a place to have 5 slots they will never change at this moment for the rest of the game. Sounds great? Until you see yourself fall off as other people just out shine you. Even as a support damage buffer it doesnt feel good in the long run.
I would point out there were MANY cases for gear that was still good late into the expansion for people. Dragon Spine Trophy was a big one that Melee DPS wanted. Itemization being better across the board allowed much better gearing and thus the idea of wearing that single crappy item for the rest of the game cause it had the right stats didnt happen that much for TBC. Though it actually did if you really wanted to min max (Shdowfrost Set for example is one).
Wrath took what the players said was a good idea with badges and tokens and blizzard said. Well what if we just do this to EVERYTHING. In typical blizzard style they took a good idea and applied it so broadly as to make it an awful thing.
TBC was where I burned out before and will most likely burn out again. It was the last time I played Retail.
While I can understand the problem of rogues killing people in <3seconds, I donât think I liked the way they implemented it.
It made fights last too long. I was not a fan of the 30+ min healer vs healer arena fights. PvP fights often felt like PvE encounters when healers were present, with mindless button mashing.
It was an exclusive PvP stat. I always liked the idea of being able to get PvE gear from PvP, or vice versa. It felt as though it offered more gearing oppertunities. But let me clarify, I definitely think the vanilla PvP gearing options were far inferior to the PvE gearing options, and that they should definitely have been balanced better in terms of time/effort required to gear up between PvE and PvP.
Because⌠it was the first expansion??
Thats not the point. The point is that they didnt need to make the entire world pointless, but they chose to. They made the decision to create an expansion that invalidated everything that came before it, and all other expansions afterward followed that trend.
TBC and and Modern WoW later on are no longer a âWorldâ of Warcraft. Theyâre a continent of Warcraft with some annoying leveling beforehand.
The poor implementation of PVP rewards killed world PVP before BGs did. Hillsbrad was awesome before rank zoomers came about.
The rest of the post is trash. BC brought the best raids in wowâs history (Karazhan, ZA, Sunwell) and heroic dungeons remained relevant for a very long time. Arenas were better than BG reliance and EOTS was a great BG. Flying was convenience but implemented properly because the Netherwing and really Ogriâla were more content released by Flying.
My favorite part of TBC was using a Discombobulator Ray on flying horde. Thereâs something about an instacast item insta-dismounting someone, turning them into a leper gnome, and then watching them fall to their death.
Iâd like to think this was retailâs inspiration for the net-o-matic flying dismounter pvp gun.
It wasnât WoWâs high point in terms of population.
As to the rest of your postâŚok?
This whole âprove me wrongâ meme needs to go away.
Instanced combat killed WPVP and I get sick and tired of hearing about it from WPVP folks. They should just eliminate all PVP outside of instanced PVP so you people will either quit the game or get on board.
All part of every expansion.
This is a real issue. For me this is because they had the cost of flight too high. As usual Blizzard uses a hammer when a scalpel is more appropriate. Even with leveling in TBC you had one full zone to go when you hit max level that you could earn money by questing. But the market was really bad.
Just lower the price of flight to 2500 or so, and you donât need dailies. If you want dailies, have them give less money. They canât have it both ways. You canât flood the market with gold and then inflate everything.
The economy is one area where their tolerance for botters and gold sellers/buyers has always hurt the game.
The game doesnât revolve around wpvp. People complained about it in classic and avoid it now
Wow wasnt the first MMO lest you forget that small fact. It wasnt the trend setter on making old content outdated when new content was offered. It wasnt the inventor of power creep.
It just used those things to progress the game. The same things that other games have done both Pen and Paper as well as Single players and even ⌠gasp Other MMOs.
Okay, fine. Who is the neutral arbiter, who decides?
You? You arenât neutral. You have your opinion. NOBODY can prove anything TO YOU, since you can simply disagree with anything.
So âPROVE ME WRONG TO MEâ is fake, phony, and meaningless. But PROVE ME WRONG TO A NEUTRAL PARTY works.
Dont really need to prove anything to people who insist proving things to them
In fact, thats usually when I severely downgrade their opinion.
Asheronâs Call, DAOC EQ NWN UO looking rosier and hazier some days.
But make no mistake: WoW slayed them all, and for reason.
The real issue here isnât that TBC was good or great, or whatever.
Itâs that people would rather play an iteration of a game that is 13 years old, instead of the new expansion.
This is really the issue people should debate. Why have the current developers allowed WoW to fall so far, to become so different from what it was.
I dont need to prove you wrong, history has already done that.
You didnât need dailies to buy it anyways. I bought my wifeâs and mine and barely touched a daily before Isle of Q came out. In fact we were flat broke when we hit 70 because we dumped everything we both got into our crafting professions.
It took some time and effort for sure but it certainly wasnât hard to get and you didnât need dailies to do it.