The leaks are becoming more certain that classic plus will have seasons with a battlepass to accompany each new season. The seasons will have their own unique theme and battlepass with unlockable rewards. Love goblins? Well make sure to complete the season of gnomes and goblins to keep them as an unlockable race.
The first season being the “season of war” where players will be level capped somewhere around level 25, with two new raids instead of one to flesh out the tier.
What’s the weather like this time? War.
Players will have to invade the other factions dungeons to get completely decked out. The two new raids will feature a deadmines theme and a raging fire chasm theme, each with their own unique set of loot. Some of the items will be shareable but to collect em all it appears PvP is on the menu.
The battlepass will be unlockable similar to achievements, do increasingly odd or difficult things to unlock cosmetics such as, new race and class combinations, and even the deathknight. There was a rumor to keep the Paladin and the Shaman faction exclusives, for now. Once unlocked you can keep these spoils of war for each new season.
Instead of transmog, you’ll have battlepass type of skins. Battlepass illusions, which players can toggle on and off. It will be encouraged to keep on through an incentive of some kind.
Now the alliance will have an unfair advantage invading Orgrimmar which is why raging fire chasm entrance will be moved outside into Durotar. While the stockades entrance will have new underbelly zone under Stormwind, be careful Alliance jumping down into the new sewer entrances! As the season progresses, you will see more war themed dungeons.
Will the Alliance and Horde work together to defeat these new foes? Or will the sweat from their brows salt old wounds?
LvL 25s aren’t getting into the heart of Org for RFC. “WC” would be much closer in level and comperable location to Deadmines.
Deathknights are a 100% non vanilla class design….. Massive aoe, self heals, deathgrip and chains of ice are all things vanilla level classes have no counters for…. Which means classes would need at least WOTLK level ability bloat.
Battlepass is the only thing that sounds realistic… just because $$$$$$$
Betting on seasonal servers this early, however…. is sketchy. The initial product has to not suck before you can monetize it as a franchise. We have no idea if C+ is going to be good, or bomb harder than castle bravo like SoD.
Transmog but not transmog sounds sketchy and/or likely to fail. If all it ends up being is a giant “I paid money to look like everyone else who paid money”, I can’t see it succeeding. You need more than just a battlepass skin.
I am not sure on this one. Players have not been happy when pvp aspects enters their pve. I don’t see non rogues/druids going YES!!! we have to organize a city kill run to run stocks!
Anduin boss in SL was not liked much. For that raid portions of it turned to pvp. that had the many going “why is this pvp in my pve!?” A mechanic mind tricked players…so players looked like targets to kill too.
Even before that they tried “pvp” in dungeon. ToP dungeon, 1 boss selected 2 players to go pvp in an arena duel. Carebears hated that too.
I liked it….the best times where both of us were pvp’ers. Fun pvp times in an otherwise meh dungeon. Most of the time however you’d get a “let them win” carebear who’d die ASAP to get back to meter mashing back on the boss. Longer we were there in pvp, longer boss run time you see.