More than 0.05% is different. The batching issues are affecting fundamental gameplay interactions. I referenced pet commands and feign death (this is already much, much more than 0.05% of the game for Warlocks and Hunters), but almost anything that requires you to place an input experiences a bizarre degree of lag. Buying things from vendors, for example, was never a batched experience.
Again, this affects very fundamental gameplay and it seems like Blizzard didn’t really put much of anything on the priority batches like they are supposed to be.
Is this still the reason pet commands delay, don’t activate, path funky, etc?
Controlling a demon works about 90% of the time within about a second after I hit the ability. The other 10% it fails to do what it’s told. Yes, I watch my pet’s Mana and GCD when this funkiness goes down. This is one of the reasons I stopped playing early on at classic launch - come back later and it’s still happening.
Ignore Delimicus trash pally that only picks stuff as it fits his narrative.
Batching does indeed work differently on 1.13 than it did in original vanilla. Since they tried to emulate original batching but obviously could not replicate it 100% identical you end up with some abomination version of it that shows its true colours everytime you get into the fine details of the game (which usually is most noticeable in PvP).
As they explained it themselves:
Edit: Point being; classic is just another pserver with more acc. security and a 15 bucks a month cost to keep said security. It in no way reflects the original client in any way shape or form.
can you read? They literally say that that original vanilla had a single gameloop, while modern wow has multiple gameloops. And instead of having a single gameloop again, they put certain spells on low prio.
I linked a blue post that literally states they do it differently now and you come here defending a random paladin. Either its your own alt del (which btw… ultra sad) or you (puth) need to learn comprehensive reading
He literally posted a video of Vanilla game-play showing vendor interactions being batched. As if he was trying to claim anything other than “yes, items being vendored in Vanilla were batched too”
It literally means its an emulation of original batching… are you trolling? jesus christ. learn to read my man.
Edit: and no… it just emulates. But the devil is in the details. Nobody says they didnt do a good job. But its not the same. And batching is off. Anyone who played on 1.12 clients that used batching before (pserver scenes) will notice tremendous differences
The batching in 1.13 is off and not the real thing. Why i made the point of it: its a pserver version of vanilla.
why would anyone would care about the code being exactly the same as long as it feels the same? her arguement doesnt make sense to me… the line of code doesnt matter as long as it is faithful in how it feels
As someone who played Vanilla and would lose Nature’s Swiftness+HT macros to old-school batching on a daily basis…Classic batching feels indistinguishable to Vanilla batching.
It is working as intended. People just arn’t used to it and it feels bad to people who are accustomed to a modern tick-rate.
You obviously lack the experience to comment on what I mean. As said they emulated it and it works for the most part, but batching isnt working correclty. And your limited PoV and your reluctance to accept that (even in the face of their own bluepost) just shows you either have not played the game in quite some time or lack the knowledge on how batching behaved in original vanilla. I bet you view it from the one class you played and you remember that one thing that never worked. But the devil is in the detail. 1.13 is not 1.12 and it shows. So if people complain about batching and you are not sure for sure, id recommend holding your tounge, since you obviously don’t know what you are talking about