The rules are changing. See here:
It’s going to depend on how Blizzard wants to interpret, and enforce this, but I think you could make a pretty strong case that a Tank charging gold in exchange for a run is effectively falling under this category. We’ll have to see what they do. I think other folks have already pointed out “But what if I we exchange consumables for gear”… which I suspect Blizzard will just interpret as the same thing.
You can try to work around this and nitpick at the logic all you like but it’s not really up to you (or me), it’s up to Blizzard. It’s also pretty easy to interpret the intent of the message they’re sending, whether you agree with it or not.
I strongly suspect that if RMT was eliminated, GDKP would dry up pretty quickly. I’d much prefer to see that happen because I agree that it’s the top issue. However, GDKP is a driver not only RMT, but also of the accelerated inflation we’re seeing throughout Era. Folks who do GDKP can afford the consumables, those who don’t struggle more. So I’m ok with GDKP going by the wayside. Whatever benefits the loot system has to offer (and I agree it has some) are obliterated by the detrimental effect it’s having on the game.
Even with gold buying taken off the table, GDKP has really pushed players away from social groups to tackle content. Why join a guild and build that relationship when you can just buy your way through? Any GDKP run that operates as a consistent and repeated community event would find the same success with any other loot system. The gold might have brought your community together in the first place, but once it’s established, it doesn’t really need to go anywhere. Folks can just play for the fun of hanging out together, after all.
Oh look, you didn’t answer the question… How shocking! I’m done with you.