Banning GDKPs Really Helped SOD /s

Loot council or MS>OS or w/e, I just don’t understand when people say they immediately stop raiding when they’ve got all the loot they want.

I’d gkick a dude like that. Kind of toxic lol. Raiding is a team event, help the guild homies out.

1 Like

my time is worth whatever i deem it to be, you are not one to dictate that either.

if i feel that it’s not worth my time to enter a 20 man on a character that needs 1 item where it’ll be rolling against 6 others and have no other control over what happens, then i will just not bother. A 5/6 chance to walk away with absolutely nothing for my time investment.

previously, in a GDKP system, I had some control over the loot outcome AND if i didn’t win anything, I at least walked away with some gold to help improve my chances of winning something next time, it is a clearly superior system for people who are progression focused.

if you are not progression focused, that’s OK! I can understand how some people may enjoy the thrill of gambling their loot every single week and losing repeatedly, casinos exist for a reason right?
I’m not a gambler like you are.

3 Likes

We need an open pool thread with real headcounts edited from the top advocating a returning of loot distribution freedom

GDKP had ZERO to do with this. This is NOT the reason why. People are quitting because the content is far too easy and there’s nothing to do.

This is trying to force your lame issues onto the game’s bad state, when it has ZERO to do with it.

Alienating an entire community of players had nothing to do with this? Yeah I don’t know about that one. They’ve even said they won’t apply the ban to Era/Cata because of the communities there, and many of those players were playing SoD as well until the ban.

It’s not a good community of players. It taints the raiding scene, and destroys the economy. Basically you NEED to do GDKP too, or you can’t afford things like raid consumables because the prices get SUPER inflated due to gold buying and selling.

It’s a plague and once it starts it NEVER stops. Good riddance they don’t cater to those types of communities.

If gold buying/selling exists, then there are bots, and those bots are keeping mats cheap, which leads to cheap crafted gear and consumables. What am I missing here? Can you explain how this all leads to the inflation of consumables?

Be careful these Tourists will try and silence you with reports if you gain traction. They seem to love being told how they can and can’t play the game and if you hit em with logical statements they’ll just mass report until you’re muted

2 Likes

False, those bots want the mats high because they make more money. Why in the world do you think the mats on classic servers are so high compared to retail? Because retail was FAR easier to farm, and gold is FAR less important. Just none of this is true. You’re wrong on all accounts.

There are different bot groups/clusters that compete with each other, which also lowers the price. They’re not all ran by the same people. They also want to liquidate their farmed goods ASAP to transfer the gold to their safe accounts. It’s not easy to sell thousands of herbs or ore at the same time, so they don’t really have an option with controlling the price.

I enjoy this. I’d rather clear up any misunderstandings this way.

Again, none of this is true or remotely relevant. Players farm stuff too, competition is what it is. And also, your refusal to acknowledge that in your own points, you need bots to make sure the system doesn’t collapse is hilarious in it’s own right. You want the game to be fueled with gold selling and bot-farming, and it’s literally entrenched into your entire argument.

The only reason I brought up bots was because it was you that brought up RMT without knowing why it contradicts your own statements regarding GDKPs and the inflation of consumables.

GDKPs don’t need bots to exist. There’s already plenty of gold to re-circulate into GDKPs.

If you want to bring up player farming, yeah that’s also a factor, but in the opposite direction. Min/Max culture is also another reason for the inflation of prices these days because players are much less likely to go mining/herbing. Self explanatory.

What other assumptions would you like to make about what I want?

This is just false again, as someone that’s played on servers riddled with GDKP during WotLK Classic and quit because of it, I know from firsthand everything you’re saying is an outright lie and there’s a reason why the vast majority of players hate it. Nothing you said contradicts what I’m saying btw. You’re just lying. You know what happend when gold got super inflated in SoD from Nightmare Incursions? Prices 100x’d. There’s still bots and illegal gold selling in SoD btw. It’s just not as rampant as those servers, because of GDKP.

So again, your history is lacking and your retellings are full of holes and clear inaccuracies. Please do better.

What prices went up 100x?

Can you clarify and point me towards these inaccuracies?

Or maybe we can skip all of this if you explain step by step why you think consumables are inflated, average consumable cost compared to the current rate of farmable gold, how much time it takes to farm for consumables now compared to previous phases, etc

100x is overstated, but the prices of almost every single thing doubled. Some tripled, a good chunk 10x’d. Prices like potions, went from 2g to 8g, 10g a potion. Elixir of Giant Growth for example went from like 60s a potion to 6g a potion when money went crazy, Enchant mats basically BLEW up to insane proportions, for the same mats, as people used the same enchants like +3 Agi to Cloak in P2 and P3, is one I can think of, those mats directly went from like 1-2g to get in P2 to like 15g to 20g to get in early P3.

Yes, gold inflation means people understand you the player, has more gold to spend. Which means they’ll mark their prices for items higher, knowing a player will be willing to part with more because they have more. This is a very common occurence and why people HATED Nightmare Incursions destroying SoD’s economy, since goldselling was such a minor factor.

So are you going to explain the actual reasons behind prices going up or are you just going to list random items that varied in price at the beginning of a new phase? You’re also saying all of this happened long after GDKPs were banned, so none of this makes sense to me.

You’re…are you not able to keep up with what was said aloud? What was stated is GDKP is a huge excuse for gold selling to be rampant, goldselling creates a SUPER inflated economy, what happend from a singular event in SoD, is basically just baseline for GDKP, since gold isn’t just important for consumables, it becomes literally the basis of gearing and now people are basically trying to sell runs to goldbuyers. It’s pure cancer and ruins economies, just as I’ve explained how inflated gold occured during SoD P3.

Honestly, all I really understood was “oh no everything was more expensive during the start of a new phase.”

If you want to blame “inflation” on temporary market factors, that’s not inflation.

No I’m blaming the fact people were farming Incursions and getting thousands of gold they couldn’t get prior, the same goes for people that need hundreds to thousands of gold to bid on gear depending on the level of runs people are going on.

The whole thing is silly and pretending that you don’t understand how a sudden influx of THOUSANDS AND THOUSANDS OF GOLD flooding the market at once from P2 to P3, is silly, is beyond me. Btw the prices of those samethings as the start of P2 was cheap. The start of both phases silly. And I’m a 99 Parsing Ret Paladin on SoD. :> I know all about it.