Ban GDKPs in SoD

Blizzard lacks both the talent, and the willpower to do what is right and ban gdkps for the long term health of the game.

What’s worse, is that ,if anything, the design of SoD encouraging people to play many alts for the 25 bracket will undoubtedly establish GDKPs very early in the “raiding” (for as much as BFD can be called a raid) “meta”

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I don’t think that’s true, there are other options. However, I think we could maybe try GDKPs being allowed but anti-RMT strictly enforced.

Here’s an alternative solution because I don’t see how they can stop it or monitor that. Only guilds can run raids. Yes it kills pugging scenes as well as GDKP’s, but if a guild is formed around GDKPing honestly idc, that’s getting a positive from a negative. The issue is always the RMT and botting. No token of course. I’d probably quit wow forever at that point if even classic era starts getting tokens.

One way to push a guild only raiding game design is by implementing harder week challenges. So normally a guild can do MC and if they clear the entire raid they then get access to weekly challenges that cycle throughout the month of different raids. So first week of the month is MC where maybe its now a 20 man raid having each player’s contribution count more, add som mechanics, or there’s a time limit to get a mount drop or w/e like ZA bear, or getting immortal with 0 deaths like naxx in wrath. Can take inspiration from HC raiding and do semi-HC, each character can only die once, but each class resurrect once per day inside that raid ID. Of course you need to start it like a Mythic+ and limit it so once you start you can’t add new players into the raid roster for that day, therefore filling in people who die with their alts or new players. Once you start losing players, it’ll become impossible to clear for being down however many.

They will never ban GDKPs because they don’t want to restrict player freedom. Which is a good thing. People should be allowed to play the way they choose, regardless of what others think.

Such as?

I don’t know plenty of private servers enforce No GDKP flawlessly.

Multi Billion Dollar Company just wants to socially engineer you all into accepting subpar service.

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The thing is majority dislike non-GDKP raids, so the only option for “no gdkp” supporters is to kill GDKP, hence, forcing others to run their non-GDKP raids. There is no free will in someones’s world, bro. You either follow or will be forced to follow.

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another option that people won’t like is to tune the raids so tightly that unless the guild overgears the raid by a mile, they can’t afford to have 6 bodies of dead weight.

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Oh ho, it would be harder than retail mythic raids. A very interesting suggestion.

Reeee i have no self control so ban gdkp reeeeeee

Or at least make it hard enough so that instead of 100 GDKP guilds, there will only be a handful, so there will be a GDKP waitlist so to speak lol.

^ This is correct. It’s the same reason we don’t have Random Dungeon Finder in Classic Era, everyone would use it instead of adventuring to the dungeon together, even if they dislike the teleport it would become mandatory or you’d be left in the dust.

A very good way to kill a game for casuals fast. Dang you should be game director for retail. That version would be gone in 1 week.

That would kill the game a whole heck of a lot faster than GDKP/RMT.

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They also have significantly smaller populations to manage, and Blizzard actually wants you to play the game how you want without a bunch of restrictions placed on you.

I prefaced the post before that with “this isn’t going to be popular” or something along the lines. I know very well it won’t work.

Yeah, the main difference between classic and retail is the game difficulty and complexity. Asmongold had a good talking about this. The data pointed out when the game difficulty increased, classic players left. Hardmode is a bane to classic gamers.
Let retail accomodate try hard challengers. Classic is a shelter for casuals and easy mode enjoyers. As retail and classic have different playerbases, as long as SoD fights are easy, class mechanics are simple enough, this game will thrive.

Even this might be too much an ask, but a Classic Sunwell type difficulty would be nice. Or pre nerf KT/Vashj. All I know is that if we get another Phase 3 TBC, I’m out lol.

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It’s really not hard to ban gdkps…

Write algorithm that tracks total amount of gold exchanged between players of the raid ID with loot to be distributed. If value exceeds a certain amount, flag the raid for review… Within 5 weeks you’ll see who’s running a gdkp…

Punishment wise: account wipe all gold, bags, mounts, spells, professions of every member of said raid that either paid or received gold, then lock them out of their hearthstone/warlock summons/mage ports for 1 week with a visible debuff that marks them.

2nd offense the penalty doubles to 2 weeks, the character’s levels are cut in half, and the debuff also prevents them from earning rested xp and using spirit healers.

3rd offense ban the account.

The hypothetical debuff also does not decay whilst offline.

The main factor here is making it incredibly punishing to violate the rules, but also PUBLIC. These people shouldn’t be anonymous, they should be publicly shown for the degenerates they are.

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Are you actually serious? They can’t hire a fat GM to sit in his undies and stop bots but you think they’ll do all this to stop a LOOT SYSTEM. Top kek.

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