This I will agree with. I personally would like to see a progression along a different story timeline from the last proposed phase as if the current bc to bfa didn’t exist. Where they can retain some of the things we like and incorporate other things as well that some of us like for example the new models and environments and dynamic quests while still retaining difficulty level, community eco systems etc.
I don’t think anyone is arguing that 1.12 was balanced because literally nothing about Vanilla WoW was truly balanced. Classes were a total mess for the length of the original game.
But 1.12 is the version they have a working reference build for to make sure their numbers are right, so that’s what they’re going with. It’s not as simple as just starting there, looking at the patch notes and then working backwards to put what you’re suggesting into place.
Literally just taking all the balance changes that happened between content and grouping them together when they release that content. So anything balance wise that happened between 1.12 and 1.3 (When Dire Maul was released), grouped together and added WITH that content patch, because the introduction of the content itself IS a balance change already.
We arent getting the warlock talent tree with the 31 point spellstone talent, even if worthless talents can be fun when people unknowingly choose them.
Are you capable of making a meaningful contribution to anything other than your 17k achievement points? Literally all you’ve done is nit pick at my wording. It’s pretty obvious what I’m saying and I’m just going to ignore your posts because they contribute nothing to the conversation.
Phase 2 will be Dire Maul which was released in 1.3 Assuming we start at release at Phase 1 (patch 1.12 in this case), Phase 2 would include all the balance changes between 1.12 and 1.3 to account for the Dire Maul release.
BWL is Phase 3 and Patch 1.6 in classic. All balance changes on Phase 3 release should be what occurred between 1.3 and 1.6 to account for what balance was when BWL came out.
And so on…
The only thing I could see them relenting on is allowing bugs that appeared in the late end of Vanilla to exist in Classic simply because they went with the snapshot. They could fix those bugs, other than that I want warts and all, LoS issues, etc.
The problem there is that the release of new content adjusts balance with the release of gear. Some of that gear is only relevant to specific classes because of the balance they received to make them viable. It’s not advocacy of adjusting balance based on modern knowledge, it’s advocacy of adjust balance to fall in line with the changes that happened organically to accommodate new content which is already a part of the release schedule.
So basically each stage of Classic WoW needs its own PTR now.
Also, how do you verify that you’re making the changes correctly? 1.12 is the only working version of Vanilla WoW that they have. How do you know that they’re making the changes correctly if you have no reference to check against?